![]() |
Re: Changes from 1.35 to current load...
Hurrah! Thank you Aaron!!!
Can't wait for this one to be out. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif Cheers, Admiral |
Re: Changes from 1.35 to current load...
#7 - hah another exploit down the tubes...
#8 Thanks, maybe someday I will finish this game and have asteroid systems to use it on again... |
Re: Changes from 1.35 to current load...
v1.40 #3 - only troops and militia being fought. Does that mean that capturing an enemy planet will now result in the capture of weapon platforms and sats in cargo ? That would be nice!
|
Re: Changes from 1.35 to current load...
This is great! Thanks to MM are in line.
|
Re: Changes from 1.35 to current load...
V1.40
2. Changed - Increased the shields and decreased the cost of the Massive Planetary Shield Generator. Hmmm... somebody must have read my post! This will help some AIs that actually build these things. |
Re: Changes from 1.35 to current load...
Unfortunately the AI will only build them if programmed to. that is the problem with the unique techs.
|
Re: Changes from 1.35 to current load...
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Marty Ward:
Unfortunately the AI will only build them if programmed to. that is the problem with the unique techs.<HR></BLOCKQUOTE> I think Omega ment that it would "help those AIs THAT actually built those things". Not help them TO build them. I must say that I'm somewhat disappointed about the lack of AI patching which really needs to be patched up (since I have no friends to play with). Bu-hu... |
Re: Changes from 1.35 to current load...
Yes, the ones that build them certainly will benefit from this change.
|
All times are GMT -4. The time now is 05:00 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.