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Re: Anyone working on AI for standard SE V?
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Actually yes, I have been. This project is strictly improving on the stock SEV AI & will be able to be added to any other mod if desired. Although a self taught amatuer, with special thanks to CK for answering a few questions I've asked(I'm sure he thinks I'm nuts) I'm hoping soon to release a version that I'll continue to upgrade as I test new scripts entries. I've gone as far as actually compiling the actual AI scripts, not just the empires main & setup scripts. I've gained a WHOLE lot of respect for Aaron writing this from the ground up as just tweaking the AI scripts a small bit can throw off many other aspects of the game. A small tease of what to look forward to? An AI that colonizes twice as quick as stock. An AI when choosing a colony type realizes if production of a certain resource is low, will choose the needed colony type instead of what it would normally would choose. An AI that researches for protection first & then slowly catches up on other techs. An AI that will build a more then worthy attack ship(Shield depleters,APB's with weapon mounts(racial weapons if they have a race trait), combat sensors, ECM, point defense, etc. Repair & resupply ships & mine sweepers that will travel with a fleet, join a different task force within that fleet, & retreat accordingly during battle while the main task force battles it out. Plenty of more surprises also, Lots & lots & lots of testing involved. I haven't got to the politics yet as like CK that darn thing called sleep is a must. I will ASAP release this but not until I deem it respectable & I'm a tough critic of myself. So hang tight people better days are soon. |
Re: Anyone working on AI for standard SE V?
Good news, I'm looking forward to the release http://forum.shrapnelgames.com/images/smilies/happy.gif
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