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-   -   Utility: SemiRandom project beta release / announcement... (http://forum.shrapnelgames.com/showthread.php?t=32914)

DrPraetorious February 3rd, 2007 03:52 PM

Re: SemiRandom project beta release / announcement
 
You can strip out comments if you wish, but I'd prefer to keep them.

Gandalf Parker February 3rd, 2007 05:31 PM

Re: SemiRandom project beta release / announcement
 
comments in the .map file arent such a problem anymore since players dont have to have the map file to play.

DrPraetorious February 3rd, 2007 07:59 PM

Re: SemiRandom project beta release / announcement
 
As far as peeking goes - since it's impossible to prevent peeking (for anyone who has the map file, anyway), I prefer to simply publish the map file, make sure it is easy to read and peek.

OTOH, I can see how people might prefer to be surprised. I know this might be (a lot) of work, but would an execution flag that strips comments be possible?

Ballbarian February 3rd, 2007 08:19 PM

Re: SemiRandom project beta release / announcement
 
Either option would be a flag set in the config file prior to execution. I will leave the comments alone unless somebody changes my mind.

Any opinions on the whole Era filter question?

Gandalf Parker February 3rd, 2007 08:30 PM

Re: SemiRandom project beta release / announcement
 
era filter might be a good idea but be sure to allow for "I dont care" as probably a default.

Ballbarian February 10th, 2007 02:36 AM

Re: SemiRandom project beta release / announcement
 
Just a quick update. I am just coming out of a week long bout with the flu, so I have not made much progress. Currently playing a game on a modified random map and enjoying it very much. http://forum.shrapnelgames.com/image...ies/tongue.gif

One thing that I see that needs some attention is how to handle starts. I would like to add an option for the program to add start positions. It already marks any predefined start positions as off limits for modification, but when the game assigns starting positions, it could be right next door to a particularly tough special province. So if anybody could point me to a simple, efficient algorithm for placing start positions appropriately on an existing map using only information available within the .map file (not the image x,y coords), it would save this mathematically challenged hack from trying to reinvent the wheel. Currently looking at different path finding algorithms for inspiration.

Regardless, I will try to upload the latest version some time this weekend for anyone interested.


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