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Re: New Mod: Chaos Wars
Version 0.12
Inventory fixed. |
Re: New Mod: Chaos Wars
Fixed the wing weapon on Bengehenom.
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Re: New Mod: Chaos Wars
Were you inspired by something making those mods that form an evoluting nation through the ages ? (Angelic, Stygian...)
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Re: New Mod: Chaos Wars
My own original graphic novel (that I've been drawing for years and its still not done) http://forum.shrapnelgames.com/images/smilies/happy.gif.
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Re: New Mod: Chaos Wars
I was a game master when I was younger, and I loved to create my own worlds and I must admit the factions you created are all quite nice. Sad their original gameplay turns me off playing them more than a few turns. Maybe when I'll be more experienced at dom 3.( I have yet much to discover on vanilla!)('surtout' with the awesome (+20) patch).
So could you continue modding, so that I'll have something to do when I get bored of vanilla ? http://forum.shrapnelgames.com/images/smilies/laugh.gif |
Re: New Mod: Chaos Wars
I think that, if you get bored with the vanilla nations plus all the nation mods on the forum, no new mod I could possibly make will help relieve that boredom http://forum.shrapnelgames.com/images/smilies/wink.gif.
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Re: New Mod: Chaos Wars
Finally fixed "Norite Dervish" unit and its weapon. It works as intended now.
I'm making ME Angels now to fight wars against Nephilim. |
Re: New Mod: Chaos Wars
Changed some of the inventories. I didnt like 4 misc slots on regular commanders.
Later today I'll add an anti-aging spell to Desert mod. |
Re: New Mod: Chaos Wars
Version 0.14
- Fixed "Demonic Roar" weapon; - Guardian's hp and blood cost raised; - Bengehenom's blood cost raised; - Stygian and Shadow Emperor given darkvision. |
Re: New Mod: Chaos Wars
Thanks for these mods, Amos. They are... insanely good.
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