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Re: HUGE issue with the campaign generator
DRG - forgot to add: I have the D/L version.
Goblin |
Re: HUGE issue with the campaign generator
Some more info.
Just rebooted and tried to generate a campaign again, still same error. However, trying the "thunder in the Sinai" (campaign 2 I think) I was able to add and delete formations no problem. I got the normal "confirmation" message. |
Re: HUGE issue with the campaign generator
Just tried a two pre-existing campaigns (Silver Lions, Balkans 2008), changing the FIXED cores into OPEN cores. Gave myself some points to purchase with, then purchased. Was able to delete units (Y/N verification popped up) during this. Attempted Generated Campaign again, still unable to delete units.
Goblin |
Re: HUGE issue with the campaign generator
For example in the 5th marines 1967 campaign core is set as open and I can purchase units normally and delete them too with the Y/N verification. However if I start a fixed core campaign it gives the: "cannot delete existing core formation." So somehow the game treats generated campaigns as fixed core campaigns, when I´m starting to purchase the core units. Also I now defragged my hard disk and patched the game again from the 2.0 patch onwards. Now in versions 2.0 and 2.5 I can delete units, but when I patch it to 3.0 I can´t anymore.
I did not install the whole game again as I was unable to find it in my home and was unsuccesful trying to download it in my school, since it is over 100mb. |
Re: HUGE issue with the campaign generator
Quote:
The thing is, we didn't make any changes to that code for this version so the mystery only deepens Don |
Re: HUGE issue with the campaign generator
1 Attachment(s)
Just tried again and generated a campaign. Selected a core force (two tank platoons) and was stll unable to delete them at this stage. Set the turns to two and played through scenario.
At the fix/expand core screen after battle one, I was then able to delete some core forces (removed one tank platoon) and added some infantry. Looks like the core cannot be edited on the initial selection but can be at a later date (the interim "fix/expand" core screen Not sure if it is helpful but I`ve attached the "in between" save games. One straight after the core selection, one after the mission and then one after changing the core force. |
Re: HUGE issue with the campaign generator
1 Attachment(s)
second save file-sorry cannot see how to add multiple saves
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Re: HUGE issue with the campaign generator
1 Attachment(s)
file file, once again sorry for the multiple posts!
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Re: HUGE issue with the campaign generator
Is there any news on this problem....?
Forgive me if its discussed elsewhere and I`ve missed it. |
Re: HUGE issue with the campaign generator
The problem has been resolved and will be released next month with the v3.5 patch. The short version of a long story is some machines, and we don't know why, the game was flagging campaigns as if they were fixed core user campaigns. Other machines did not do this and worked as we expected things to work. There has been extra code added to ensure the user campaign block is cleared to 0 when it's unused and this has cleared up the problem with the playtester who had the same problem occuring.
We forgot about this after it was fixed becasue we were busy with the WW2 upgrade Don |
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