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-   -   HUGE issue with the campaign generator (http://forum.shrapnelgames.com/showthread.php?t=33107)

Goblin_ February 4th, 2007 06:04 PM

Re: HUGE issue with the campaign generator
 
DRG - forgot to add: I have the D/L version.



Goblin

dita February 4th, 2007 06:10 PM

Re: HUGE issue with the campaign generator
 
Some more info.

Just rebooted and tried to generate a campaign again, still same error.

However, trying the "thunder in the Sinai" (campaign 2 I think) I was able to add and delete formations no problem. I got the normal "confirmation" message.

Goblin_ February 4th, 2007 06:12 PM

Re: HUGE issue with the campaign generator
 
Just tried a two pre-existing campaigns (Silver Lions, Balkans 2008), changing the FIXED cores into OPEN cores. Gave myself some points to purchase with, then purchased. Was able to delete units (Y/N verification popped up) during this. Attempted Generated Campaign again, still unable to delete units.



Goblin

pdoktar February 5th, 2007 08:04 AM

Re: HUGE issue with the campaign generator
 
For example in the 5th marines 1967 campaign core is set as open and I can purchase units normally and delete them too with the Y/N verification. However if I start a fixed core campaign it gives the: "cannot delete existing core formation." So somehow the game treats generated campaigns as fixed core campaigns, when I´m starting to purchase the core units. Also I now defragged my hard disk and patched the game again from the 2.0 patch onwards. Now in versions 2.0 and 2.5 I can delete units, but when I patch it to 3.0 I can´t anymore.

I did not install the whole game again as I was unable to find it in my home and was unsuccesful trying to download it in my school, since it is over 100mb.

DRG February 5th, 2007 11:29 AM

Re: HUGE issue with the campaign generator
 
Quote:

pdoktar said:<snip> However if I start a fixed core campaign it gives the: "cannot delete existing core formation." So somehow the game treats generated campaigns as fixed core campaigns, when I´m starting to purchase the core units. <snip>

Yes, that's one possiblility but remember.... not all machines have this problem. Neither Andy or I or one of our playtesters have ever been able to NOT delete core formations and one of our other Playtesters game has suddenly allowed him to do it whereas when the problem was first noted he could not and our other playtester has never been able to delete a core formation since the problem was identified. Another reason this message appears is after the first game is played in a generated campaign and although your theory could indeed be the reason for this so could the game thinking that it's already played a battle.

The thing is, we didn't make any changes to that code for this version so the mystery only deepens

Don

dita February 5th, 2007 02:56 PM

Re: HUGE issue with the campaign generator
 
1 Attachment(s)
Just tried again and generated a campaign. Selected a core force (two tank platoons) and was stll unable to delete them at this stage. Set the turns to two and played through scenario.

At the fix/expand core screen after battle one, I was then able to delete some core forces (removed one tank platoon) and added some infantry.

Looks like the core cannot be edited on the initial selection but can be at a later date (the interim "fix/expand" core screen

Not sure if it is helpful but I`ve attached the "in between" save games. One straight after the core selection, one after the mission and then one after changing the core force.

dita February 5th, 2007 02:57 PM

Re: HUGE issue with the campaign generator
 
1 Attachment(s)
second save file-sorry cannot see how to add multiple saves

dita February 5th, 2007 02:58 PM

Re: HUGE issue with the campaign generator
 
1 Attachment(s)
file file, once again sorry for the multiple posts!

dita March 12th, 2007 03:15 PM

Re: HUGE issue with the campaign generator
 
Is there any news on this problem....?

Forgive me if its discussed elsewhere and I`ve missed it.

DRG March 12th, 2007 05:45 PM

Re: HUGE issue with the campaign generator
 
The problem has been resolved and will be released next month with the v3.5 patch. The short version of a long story is some machines, and we don't know why, the game was flagging campaigns as if they were fixed core user campaigns. Other machines did not do this and worked as we expected things to work. There has been extra code added to ensure the user campaign block is cleared to 0 when it's unused and this has cleared up the problem with the playtester who had the same problem occuring.

We forgot about this after it was fixed becasue we were busy with the WW2 upgrade

Don


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