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-   -   Understanding Communion (http://forum.shrapnelgames.com/showthread.php?t=33215)

Aleph February 7th, 2007 09:13 PM

This slavery thing is awesome...
 
Okay. So if all the communion slaves receive the bonuses to their paths as well, why don't we initiate communion with a weak mage and then just use the bonus paths from slavery for our real mages.

As in:
Thaumaturge: Communion Master, hold x4, stay behind troops
Grand Thamaturges 1-4: Communion Slaves, whatever spells they like at paths +2.

Or even use regular thaumaturges - heck, you've lost a spellcasting round and a single SDHH mage for the fight to upgrade 4 other SDHH mages to SSSDDDHHHH. That's a swap I'll make any day of the week.

Corwin February 7th, 2007 09:51 PM

Re: This slavery thing is awesome...
 
Quote:

Aleph said:
Okay. So if all the communion slaves receive the bonuses to their paths as well, why don't we initiate communion with a weak mage and then just use the bonus paths from slavery for our real mages.

As in:
Thaumaturge: Communion Master, hold x4, stay behind troops
Grand Thamaturges 1-4: Communion Slaves, whatever spells they like at paths +2.

Or even use regular thaumaturges - heck, you've lost a spellcasting round and a single SDHH mage for the fight to upgrade 4 other SDHH mages to SSSDDDHHHH. That's a swap I'll make any day of the week.

That's a very intersting idea. Has anybody tried that?

Aleph February 7th, 2007 10:36 PM

Re: This slavery thing is awesome...
 
It appears not to work. Thaumaturge slaves in a four slave communion cannot cast Power of the Sepulcher.

Wick February 7th, 2007 10:37 PM

Re: This slavery thing is awesome...
 
That's brilliant to the point that, if it works, it's exploitative. Does there need to be a living master on the field for the slaves to get the extra levels? Or can an Acolyte master walk off the field and let 16 Theurgs cast at +4 for the rest of the battle?

If the master needs to be present a Flame helmet could keep him over 100 fatigue so the slaves can get some work done.

llamabeast February 7th, 2007 10:39 PM

Re: This slavery thing is awesome...
 
Ah well, it's kind of good that it doesn't work, if it did it would be an exploit to the point of being a bug, really. I guess the extra levels for the slaves only count with respect the spells the masters cast.

mivayan February 9th, 2007 11:16 AM

Re: This slavery thing is awesome...
 
Quote:

llamabeast said:
I guess the extra levels for the slaves only count with respect the spells the masters cast.

Exactly.


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