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-   -   Utility: RanDom - SemiRandomizer and Dom3 random map gen... (http://forum.shrapnelgames.com/showthread.php?t=33342)

Bomshanka October 23rd, 2008 04:27 AM

Re: RanDom - SemiRandomizer and Dom3 random map gen...
 
Hi Gandalf

Thanks for your swift reply :) - I played around with it for a bit and i seems that if I keep below a total of around 90% it looks fine with these sizes
- and maybe it is true that memory could be an issue, though i've had a look at consumption and RanDom uses about 560.000KB at peak which is alot but I have 2 GB on this machine so it should not be a problem - what i found out also is that the mess-up is more significant if I minimize the program while generating...
Im not sure - but i managed to make a nice looking map after a couple of hours :D

/Bomshanka

lch October 23rd, 2008 07:44 AM

Re: RanDom - SemiRandomizer and Dom3 random map gen...
 
I wouldn't be amazed if there are limits to the number of sprites that are drawn during random map generation.

Quote:

Originally Posted by Bomshanka (Post 647513)
Im not sure - but i managed to make a nice looking map after a couple of hours :D

You're crazy. The random map generator is known to be quite inefficient in places, I hope somebody comes up with something better soon. Would already help if you could decouple the separate phases from each other, but I guess that isn't really possible.


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