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Re: Whatīs the point of the new copy protection?
Stardock also doesn't use CD-based copy protection, and don't use an intrusive protection either. But then, they also like to send their games through download, so requiring the CD to be in the drive would be a bit harsh...
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Re: Whatīs the point of the new copy protection?
Just putting my $0.02 in: I haven't seen this "bug", but from what I've seen described of it, it is a pretty silly method of copy protection. Bug reports damage the reputation of a game. If pirates go onto a board complaining of weird effects in their game, current users are going to fear that theirs might start acting up, and prospective buyers can get scared off. Not a good strategy.
Also keep in mind that pirates are "prospective" buyers, if they can be "scared straight". That is, you let their version work, but encourage them to buy a working version... say, by slapping horror marks on their commanders randomly every turn. Display a little message -- "Horrors have eaten 13 computer game pirating commanders". They'll get the picture,and if they still like the game, they'll buy it. Bugs just confuse them and encourage them to walk away from the game altogether, which is not what you want to do. |
Re: Whatīs the point of the new copy protection?
Come on, if Illwinter wants to try punishing people for pirating let them. It's their game after all.
However, as some pirates may get scared, annoyed, bugged to buying the game, I believe the majority of them will just wait for a new crack to come out. I mean, it is computer code after all, it can be cracked. |
Re: Whatīs the point of the new copy protection?
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I don't think anyone is saying that Illwinter isn't well within thier rights to do whatever they want to pirates, we just question the practical business reasoning of the method currently employeed. I like Krpeters idea about the horror marked pirate captians http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Whatīs the point of the new copy protection?
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Consider the old Command and Conquer game. There was some sort of anti-pirate thing in it that would cause all your units to explode maybe 30 seconds into the game. It caused all sorts of gripes in discussion forums because people would trip it. Not true pirates but those who had a problem with Windows that they fixed by doing an over-the-top install. (This was W98SE, before the days of a repair install. Same concept, though.) You knew you had a legit game that had been working--it's not the sort of thing you would think to blame on the reinstall. |
Re: Whatīs the point of the new copy protection?
This kind of copy protection is present in most games to some degree these days, usually on top of the usual disk protection or similar.
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Generally, most purchasers would use reviews on websites or magazines for their 'word of mouth'. You tend to find a lot of people would put such bugs down to the difference between systems (especially if the problem somehow implies the friend's system is inferior. E-penis envy should never be underestimated!) Quote:
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To implement this kind of protection is rarely time intensive at all (presumably it just checks the key against a blacklist). Even with more advanced types (such as those which actively scan the memory and system environment) it's not necessarily a waste of time - not only are you protecting your investment, but the methods used for the protection are often part of something else (in other words, the protection is more of a secondary feature to another bit of coding). Quote:
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There's also a secondary purpose, though I only know of one company which has ever used it. If someone reports the problem, then you can usually identify them (for example, their IP address from a forum post) and take legal action. |
Re: Whatīs the point of the new copy protection?
I remember that at least one game (Master of Orion?) had a copy protection scheme that turned the difficulty level up to completely impossible after a certain number of turns if you played with a pirated copy.
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Re: Whatīs the point of the new copy protection?
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Games sell based on a number of factors... one of them is hype. This copyright protection causes negative hype - because it isn't easliy identifable. What you have is lots of pirates flooding the boards (both here and all the other game sites) with messages like "this game is buggy and broken." This hurts business directly when legitimate demo players assume that the game has bugs. It also confuses other players who might have somewhat simliar video issues. Being fairly familiar with the pirate scene (hacker culture and all) I can say this really will have no effect because, quite franky, Dom3 just isn't popular enough to crack more than once. I.E. if Ilwinter implemented a different copy write protection for every patch in all likelyhood the crackers wouldn't bother because the title is so obscure. Whatever group cracked the game got the credit already, which is all they care about. The only real effect this has is to annoy some pirate users (which is a laudable enough goal) but the downside is negative hype about the stability of the game. |
Re: Whatīs the point of the new copy protection?
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In addition dominions is really a niche game with very few reviews on mostly nonmainstream sites so word of mouth or forum posting hype is very important. Itīs the way I came to the series and I guess many others got into the series that way as well. For example the somethingawful thread I linked to has currently about 6000 views, which is more than most of the stickies in this forum. If it wasnīt for Tombomīs explanation people would assume that dominions 3 is a cool, but buggy game. I canīt see how that helps sales. Quote:
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You also presume that the customers find out that their problems are due to an illegal cd-key or bother using their legit one after the game is already installed. And before my thread the only mentioning of it being a cd-key issue was a post three pages back. Quote:
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But there have been quite a lot of reports of the bug appearing even with legit keys, so I guess the developers should have spent more time testing the code. So it seems that implementing and properly testing copyprotection takes a significant amount of time. Quote:
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It really makes no sense not to have a logical errormessage that tells the error is due to a bad cd-key. If you tell people that anyway via the forum, then the pirates can certainly figure it out. Of course if you want to take legal action vs pirates, then it would make sense, but that really seems pretty farfetched. |
Re: Whatīs the point of the new copy protection?
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In an example I gave with a more complicated mechanism (the memory/environment scan) it can detect hacks and similar cheat methods too. If you had an online game, then you'd want to implement this kind of thing as a fair play measure anyway, so it doesn't take too much (if any) modification to apply it to looking for game cracks. Similarly, back in the olden days when video or similar content needed to run from the CD while the game was being played, it doesn't take too much more effort to check the CD being played is legit. Quote:
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