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Re: 10 heavy cavalry vs some troops & mages
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The same question goes for the crossbows and infantry. For example, 30 Jotuns are going to be a much bigger obstacle than 30 standard guys-in-chainmail heavy infantry. But you probably would have said something if the troops were special in any way, so I'll just assume standard off-the-rack troops that can be recruited from independent provinces. No special powers, no funky weapons ... just average guys, right? Firstly, those sages won't have any real impact on the battle. You've already specified that there isn't any real magic to worry about, but even if there was, sages can't cast any spells that would turn the battle. Body Ethereal is about the best they can do, and even that probably won't help much because the n00b opponent won't think to etherealize the infantry. So ignore the sages. It seems to me that the real issue here is how to kill the crossbows before they kill the cavalry. Crossbows are dangerous because they're armour-piercing, but they also have a slow rate of fire. There's two tactical choices that I see:
Frankly, if it were me, I'd run up the middle. Then again, I'm not as much of an expert tactician as some of the other guys here. http://forum.shrapnelgames.com/images/smilies/smirk.gif |
Re: 10 heavy cavalry vs some troops & mages
*shrug* I was thinking that the sages were the high-value target here, because if these are ALL that either side has (and by the conditions, neither side is going to get more troops -- assuming unrest is 200+ so tax=0 + patrol is going to take too long) --
* killing all the enemy commanders prevents his attack, and forces him to rout (giving you his province if you're on the attack, keeping your province if you waited to defend for initiative reasons) * losing most/all your HC but leaving at least one enemy commander alive, some of the HI, plus the xbowmen probably guarantees that you lose your province to his attack -- you have no reserves/pd From that I figure you pretty much have to shoot the moon. *shrug* |
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