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-   -   Multiplayer games (http://forum.shrapnelgames.com/showthread.php?t=33543)

Suicide Junkie March 2nd, 2007 01:13 AM

Re: Multiplayer games
 
You could always increase the cost of a colony component by 20x if you want to slow down expansion.

Tnargversion2 March 2nd, 2007 12:30 PM

Re: Multiplayer games
 
I would be interested in a good RP game. I even RP my single player games to make them more interesting. If you need a player, I'm your guy.

aegisx March 2nd, 2007 02:09 PM

Re: Multiplayer games
 
Here is some of the setup I am thinking:

Kwok's Balance mod 1.4
3 homeworld start
No Ancient race
No tech trades

I'll leave it up to a vote whether we increase population consumption of resources.

If we don't, High tech cost. If we do use it, Medium tech cost.

Thoughts?

GuyOfDoom March 2nd, 2007 02:33 PM

Re: Multiplayer games
 
3 HWs just meant to give people a jump start?

Any preference on Galaxy shape or size?

aegisx March 2nd, 2007 02:35 PM

Re: Multiplayer games
 
I like the 3 world start, gives people some territory.

I guess it depends on the amount of people. We want some colonizing, but if there is too much space, might be too much.

aegisx March 3rd, 2007 04:57 PM

Re: Multiplayer games
 
Too bad there is no GM feature where events could be caused and such.

I will probably make a new post for this game and I'll post the bio for my empire. I had a thought for another empire using the religious technology tree. Could be fun potential there.


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