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-   -   Mod: Insectoids (http://forum.shrapnelgames.com/showthread.php?t=33553)

Amos March 7th, 2007 10:04 AM

Re: New Mod: Insectoids
 
Small changes to Nectid & Queen Nectid sprites. Lowered Dreadnought's defense.

Amos March 9th, 2007 04:09 PM

Re: New Mod: Insectoids
 
Version 0.09

Protector improved as a ranged unit (str 18, ap 5, def 5, prec 9).

Amos May 4th, 2007 09:20 AM

Re: New Mod: Insectoids
 
Version 0.10

Inventory fixed.

Londo_Mollari May 8th, 2007 11:25 PM

Re: New Mod: Insectoids
 
Thx Amos, i love your mod http://forum.shrapnelgames.com/images/smilies/happy.gif

Murder May 11th, 2007 02:55 AM

Re: New Mod: Insectoids
 
cool mod man http://forum.shrapnelgames.com/images/smilies/laugh.gif

except i dnt get exactly how th nation is supposed 2 work lol...

its obviously a blood nation thingy, but it seems i cant get any real units other than swarms and commanders? http://forum.shrapnelgames.com/images/smilies/frown.gif

is there some way of getting drones n soldiers and the rest of the nations creatres?

and btw gfx r great http://forum.shrapnelgames.com/images/smilies/laugh.gif

did u draw them from scratch or photoshop somethin else?

great mod =D

Amos May 11th, 2007 08:01 AM

Re: New Mod: Insectoids
 
Quote:

except i dnt get exactly how th nation is supposed 2 work lol...

its obviously a blood nation thingy, but it seems i cant get any real units other than swarms and commanders?

is there some way of getting drones n soldiers and the rest of the nations creatres?


You summon commanders (Females) then move them to a province you prefer and turn them into Queens that spawn units based on dominion in the province.

Quote:

and btw gfx r great

did u draw them from scratch or photoshop somethin else?

Half and half. I used my sprites from another mod as a base unit. When I have to draw something from scratch I get bored, quickly, so I prefer to work with layers.

Murder May 11th, 2007 08:25 PM

Re: New Mod: Insectoids
 
ah kk, Ill try again, coz my females wernt spawnin sh*t lol http://forum.shrapnelgames.com/image...ies/tongue.gif

but v. cool idea and doesnt seem overpowered as of yet...


and yeah i knw what you mean, did you create the original base thing for them? and yae I know what you mean by using layers because its pretty pointless starting from scratch if your trying to make a swordsman when you already have a maceman who looks exactly the same save having a different weapon.

so Im guessin I should take dom 8+ at the start and spam temples whenever I can

NTJedi May 11th, 2007 08:57 PM

Re: New Mod: Insectoids
 

Is this an Insect Nation MOD? Or a MOD which adds insect units?

I wish I had the time to create some of mods.

Great work AMOS !! Some screenshots and a brief description on the first post of this thread would encourage more people to download the mod.

Amos May 12th, 2007 09:55 AM

Re: New Mod: Insectoids
 
Quote:

so Im guessin I should take dom 8+ at the start and spam temples whenever I can

Its #dyingdom and #nopreach so the temples wont help you unless you sacrifice in them.

Quote:

did you create the original base thing for them?

Also half and half. Half mine half concept art from some game I dont remember.

Quote:

Is this an Insect Nation MOD? Or a MOD which adds insect units?


Its an Insect nation mod.

Morkilus May 14th, 2007 03:29 AM

Re: New Mod: Insectoids
 
This mod is quite creative and interesting! I'm loving planning to equip the assassins, and having the queens be immobile upon planting is quite the twist. I'm aching to see them in combat, but that won't happen until the AI gets feisty.


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