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-   -   sprites: request to devs (http://forum.shrapnelgames.com/showthread.php?t=33654)

Ballbarian June 5th, 2007 08:07 PM

Re: sprites: request to devs
 
Just got home... Is there an easy way that anyone has seen to tie a unit number(s) to a sprite set? I am just a day or two from completing my province editor. It currently includes data filtering for units, items and magic sites (thanks to Edi's fantastic db!) and links to the online unit list graphics, but I would like to include the sprites in a preview of some sort. http://forum.shrapnelgames.com/images/smilies/wink.gif

Gandalf Parker June 5th, 2007 08:35 PM

Re: sprites: request to devs
 
They might be kindof in order but I didnt verify that

Ballbarian June 5th, 2007 08:50 PM

Re: sprites: request to devs
 
I gotta say that complaints about the graphics of dom3 really sell the beauty of all of these unit sprites short. Just browsing them en masse like this truly makes me appreciate the beauty of them. The time and care that has gone into making graphics with such detail and character while at the same time keeping the canvas and memory use so small deserves praise. Not to mention how this format makes it much more user friendly for modders and tinkerers. (Is tinkerers a word? http://forum.shrapnelgames.com/images/smilies/happy.gif )

Thanks again KO. http://forum.shrapnelgames.com/images/smilies/smile.gif

DrPraetorious June 5th, 2007 09:34 PM

Re: sprites: request to devs
 
They really expose the crassness of what you get in a lot of videogames nowadays.

Certainly, it's nice to have a lot of pixels and polygons to work with, but if someone can actually draw (disclaimer - I cannot) they can convey the character of something with a simple line or, in this case, with a relatively tiny number of pixels.

From a la-de-da hoity-toity artistic standpoint, the ability to do good pixel art (as we see in dom3) is really quite refined.

I can do this pretty quickly so I'll just go ahead and label all the sprites myself. I'm not going to have time to match them to unit #s, I'm afraid, but I'll at least include a useful description of each sprite.

Sombre June 5th, 2007 11:37 PM

Re: sprites: request to devs
 
If we didn't already have perfect sprite extraction (minus the attack sprites) this would be more of a big deal, but it's still pretty huge.

Hopefully this will encourage people to have a go at their own graphics for mods.

paradoxharbinger June 5th, 2007 11:47 PM

Re: sprites: request to devs
 
i think that i might finish up a mod of my own now that i have unit sprites

Kristoffer O June 6th, 2007 04:41 AM

Re: sprites: request to devs
 
Thank you! http://forum.shrapnelgames.com/images/smilies/heart.gif

Kristoffer O June 6th, 2007 07:46 AM

Re: sprites: request to devs
 
1 Attachment(s)
Here comes some mapstuff.

paradoxharbinger June 6th, 2007 08:58 AM

Re: sprites: request to devs
 
thank you tha
nk you thank you thank you

DrPraetorious June 6th, 2007 07:56 PM

Re: sprites: request to devs
 
I can't find the clockwork horror. Has anyone seen it? I must just not be seeing it for some reason 'cause I've scrolled through the list a couple times.


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