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-   -   Mighty Ai (http://forum.shrapnelgames.com/showthread.php?t=33775)

Gandalf Parker March 14th, 2007 01:04 PM

Re: Mighty Ai
 
Quote:

Sombre said:
If you switch them to AI from human controlled they're at normal difficulty. Normal is as smart as the AI gets, but they don't get the bonus to stuff that the higher difficulties get (which negates crappy scales anyway).

In a way, they kindof do.
In the case of mighty AI, they get more to play with but randomly a really crappy setup. In the case of a human player going AI then they get the same as everyone else but (we would hope at least) a much more logical arrangment. So I would consider someone turned AI to rate more like mighty than like a default standard.

Of course the best of both worlds would be to design the AI, and then set it to mighty. With map commands its not too hard, with mod commands its harder but you can do a LOT more unusual changes.

Ballbarian March 14th, 2007 02:57 PM

Re: Mighty Ai
 
No guarantees, but I will look into modifying my SemiRandom project to support adding custom gods and nation starts to existing maps. At least this way you could be guaranteed that an ai god would have scales appropriate to his/her nation. I am not into boosting starting sites and all of that myself, but no reason that it couldn't be designed to allow others to if they so choose.

Gandalf Parker March 14th, 2007 03:10 PM

Re: Mighty Ai
 
Ive started a thread to come up with a better designed LA Ermor. I will probably release it initially on a map with a set position but you will be free to grab it and work what can be done as a programmed positioning. As for sites... well LA-E starts with only 1 site so there is room to specifically add 3 more. That could be interesting to choose

Graeme Dice March 14th, 2007 07:09 PM

Re: Mighty Ai
 
Quote:

Ygorl said:
I believe that levels higher than Normal simply get more design points at the beginning of the game - no improvement to AI (and I don't think they get bonuses to gold or gems or resources in-game, except from the good scales that they can afford and sometimes happen to take).

The impossible AI has double the resources and gold of the normal AI (or a human).

Ygorl March 15th, 2007 03:34 AM

Re: Mighty Ai
 
I've got so much still to learn... Thanks for educating me. With such resources, and however many design points you get on Impossible, you could be truly brutal. Makes me even more eager to be able to see the .trn and .2h formats, so as to experiment with new AIs...

wailoktam March 17th, 2007 10:16 PM

Re: Mighty Ai
 
I have played quite a lot of impoosible AI games. It is challenging in the beginning with all those resources. It is still challenging when the top AI has an army doubles your size. My expensive SCs can get killed by armies of a few hundred units with fire arrows or some mages using special spells. It may be a matter of chance though. The challenge quickly disappears after you catch up with the army size. The AI can no longer mass archers and mix high level mages with hundreds of units. Getting the AI to fight SC more efficiently in the mid game seems to be the key to make it a bigger challenge.

Xietor March 17th, 2007 11:57 PM

Re: Mighty Ai
 
I am playing a game on difficult, 275 provinces all the races, with my MA Pangaea/gorgon, against an experienced friend playing pythium. I smell some wrath of god coming soon, and i have no way to dispel it.

I had micitans main castle on about turn 12. It seems like the turns are taking 4-5 minutes to process(: Ulm put up more of a fight, but they are not long for the game. My friend, though, according to the score graph, is having his share of troubles with vanaheim. heh.

StrictlyRockers March 18th, 2007 02:04 AM

Re: Mighty Ai
 
I started out playing at Mighty and finally switched to half mighty and half impossible AI. Random. Small map with 5 AI and me.

jutetrea March 18th, 2007 03:52 AM

Re: Mighty Ai
 
I play the old faerun map (like 300 prov, 11 players, 110 prov to win). I tried with half mighty, half impossible...but one of the impossibles ran away with it. I'm even getting utterdarked http://forum.shrapnelgames.com/images/smilies/happy.gif Jotenheim is only a few provinces away from winning, but I might finally be able to stop him. Fun.

So, instead of letting the impossibles beat up on the mightys, I'm trying 11 impossible and actually finding it a bit challenging again, which I like. Frustrating http://forum.shrapnelgames.com/images/smilies/happy.gif but fun.

Gandalf Parker March 18th, 2007 01:10 PM

Re: Mighty Ai
 
You cuold try the same settings and get totally different results. The AI setting decides how much it gets to work with, but much of their game will be decided by their randoms in pretender, scales, and starting position. Abysia on impossible might accidentally get everything right one time and run the board, but get everything totally wrong the next time and lose to a nation on mighty.


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