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Re: design LA Ermor (AI)
Im told there is a bug with #startspell altho I havent verified it.
Changing the troops would take a mod. I can add troops to the starting setup with map commands but I cant make changes. |
Re: design LA Ermor (AI)
Quote:
I was teaching a friend of mine how to play via a pbem game and the only house rule was no direct player vs player combat until all of the ai players were defeated. Made for a very interesting game. I spent the first third of the game helping to keep him alive, and the 2nd third pummeling him with subversive spells and tributing nasty magic items to his last ai opponent. http://forum.shrapnelgames.com/images/smilies/evil.gif |
Re: design LA Ermor (AI)
Is there a map command to specify awake / dormant / imprisoned gods? I can't find a reference to it anywhere in the exe or the docs.
While I'm at it, #scale_order should be #scale_chaos. Below are some of my notes that others might find helpful: Scales: (-3 tips left, +3 tips right) scale_unmagic -magic/drain scale_unluck -luck/unluck scale_death -growth/death scale_cold -heat/cold scale_lazy -prod/sloth scale_chaos -order/chaos Magic: mag_priest mag_earth mag_air mag_water mag_fire mag_blood mag_death mag_nature mag_astral |
Re: design LA Ermor (AI)
No there is no command for dormant/imprisoned
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