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-   -   Lord of fertility (http://forum.shrapnelgames.com/showthread.php?t=34217)

MaxWilson April 16th, 2007 02:17 AM

Re: Lord of fertility
 
Quote:

Gandalf Parker said:
Wasnt me. I rarely take growth. Go argue the point with the guys in the irc channel if you dare

Really? I would have expected you of all people, O Gandalf of the Huge Maps and Forever Long Games, to see Growth as a good investment. Do you just find it uninteresting or unthematic for the nations you play?

Any province that's had a Growth-3 dominion for 23 turns or longer is pulling in 21+% extra income, which is as good as Order-3. The advantage to Order is those initial 23 turns of higher income (of course Order and Growth is even better).

-Maximilian

DrPraetorious April 16th, 2007 10:21 AM

Re: Lord of fertility
 
Order also reduces the chance of random events, so it allows you to take Misfortune - the net effect of which is that Order is cheaper than Growth.

But yes, you want both.

PvK April 16th, 2007 04:16 PM

Re: Lord of fertility
 
Simple response: If no munchkin players are taking Lord of Fertility, maybe he should simply cost less. That way the player can afford to take more thematic growth scale...

Xietor April 16th, 2007 04:37 PM

Re: Lord of fertility
 
makinh him free, may result in some people taking him, but does zero to address the fact that the lord of fertility(focus on name please), who the description says make more calves grow etc. gives no bonus of any kind that suggests he is the fantasy version of Viagra.

Actuarian April 16th, 2007 05:44 PM

Re: Lord of fertility
 
I bet you didn't know this. The lord of fertility gives giant carrots to feed his troops. Not only are the carrots nutritous but they turn armies orange, striking fear into the hearts of the enemies.

Either that or the LOF sure could use a better looking cornucopia.

Nick_K April 16th, 2007 05:45 PM

Re: Lord of fertility
 
Quote:

Xietor said:
makinh him free, may result in some people taking him, but does zero to address the fact that the lord of fertility(focus on name please), who the description says make more calves grow etc. gives no bonus of any kind that suggests he is the fantasy version of Viagra.

'not bonus of any kind' is a bit harsh. He doesn't give extra fertility to humans, but more calves = more food, hence the supply bonus.

SelfishGene April 16th, 2007 07:02 PM

Re: Lord of fertility
 
The problem is that he only provides enough supply to equal one bag of wine. He needs to supply 10x that or something much larger than now.

And besides, taking him and growth only makes having extra supply all that more redundant.

PvK April 16th, 2007 09:16 PM

Re: Lord of fertility
 
So you think +50 supply is extra-redundant, but suggest giving him +500 supply? http://forum.shrapnelgames.com/images/smilies/wink.gif

Actuarian April 17th, 2007 12:10 AM

Re: Lord of fertility
 
Quote:

PvK said:
So you think +50 supply is extra-redundant, but suggest giving him +500 supply? http://forum.shrapnelgames.com/images/smilies/wink.gif

+500 supply is a interesting suggestion. He could have his own unique miscelaneous item, the bag of giant carrots.

Xietor April 17th, 2007 12:15 AM

Re: Lord of fertility
 
Let him create growth in the province , but there needs to be a random event the likelihood of which increases the longer he is in the province:

Some local officials, alarmed at the the rise of sexually transmitted diseases, have started distributing free condoms.
The population growth in this province has ended.


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