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Re: Lord of fertility
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Any province that's had a Growth-3 dominion for 23 turns or longer is pulling in 21+% extra income, which is as good as Order-3. The advantage to Order is those initial 23 turns of higher income (of course Order and Growth is even better). -Maximilian |
Re: Lord of fertility
Order also reduces the chance of random events, so it allows you to take Misfortune - the net effect of which is that Order is cheaper than Growth.
But yes, you want both. |
Re: Lord of fertility
Simple response: If no munchkin players are taking Lord of Fertility, maybe he should simply cost less. That way the player can afford to take more thematic growth scale...
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Re: Lord of fertility
makinh him free, may result in some people taking him, but does zero to address the fact that the lord of fertility(focus on name please), who the description says make more calves grow etc. gives no bonus of any kind that suggests he is the fantasy version of Viagra.
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Re: Lord of fertility
I bet you didn't know this. The lord of fertility gives giant carrots to feed his troops. Not only are the carrots nutritous but they turn armies orange, striking fear into the hearts of the enemies.
Either that or the LOF sure could use a better looking cornucopia. |
Re: Lord of fertility
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Re: Lord of fertility
The problem is that he only provides enough supply to equal one bag of wine. He needs to supply 10x that or something much larger than now.
And besides, taking him and growth only makes having extra supply all that more redundant. |
Re: Lord of fertility
So you think +50 supply is extra-redundant, but suggest giving him +500 supply? http://forum.shrapnelgames.com/images/smilies/wink.gif
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Re: Lord of fertility
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Re: Lord of fertility
Let him create growth in the province , but there needs to be a random event the likelihood of which increases the longer he is in the province:
Some local officials, alarmed at the the rise of sexually transmitted diseases, have started distributing free condoms. The population growth in this province has ended. |
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