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-   -   Penetration and cast level. Also, blood vengeance. (http://forum.shrapnelgames.com/showthread.php?t=34227)

Jazzepi April 17th, 2007 04:34 PM

Re: Penetration and cast level. Also, blood vengea
 
Quote:

Meglobob said:
To Baalz & Jazzepi:-

Look at the fountain pretender, astral version, it has 4 misc. slots so you can have crystal coin/eye of the void/crystal coin/eye of the void. Take S10 on start up, thats S12 with +4 penetration or you could have spell focus/eye of the void/spell focus/eye of the void for S10 +6 penetration!

Lots of 'fun' combos really. http://forum.shrapnelgames.com/image...es/biggrin.gif

Wow. I've got a high level astral mage pretender for one of my games. I'll have to deck her out like that and have her cast master enslave with +6 penetration.

Jazzepi

MaxWilson April 17th, 2007 07:25 PM

Re: Penetration and cast level. Also, blood vengea
 
Don't forget Rune Smasher for an extra +2 penetration. And I think it's been mentioned that you can Teleport on top of large enemy armies, Master Enslave them, and cast Ritual of Returning (or whatever the version is that brings your whole army back with you). Alternately, you could just cast the spell that returns only the caster, and make sure you have commanders ready to move in and control your new army. Like, say, Disir or Eagle Kings.

-Max

Wish April 18th, 2007 03:50 AM

Re: Penetration and cast level. Also, blood vengea
 
Quote:

Baalz said:
Does the 1/3 combination work with 3 slots?

it is a known bug, so i can't recommend doing it in MP, but yeah, as long as theres a different item between the like misc items, they will stack.

Wish April 18th, 2007 03:51 AM

Re: Penetration and cast level. Also, blood vengea
 
Quote:

MaxWilson said:
Alternately, you could just cast the spell that returns only the caster, and make sure you have commanders ready to move in and control your new army. Like, say, Disir or Eagle Kings.


technically you will need a commander to stick around if you don't want the enslaved army to auto-route.


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