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Re: Single Age mod
It's not exactly hard to add mod-nations to it.
I wouldn't expect S&S to be updated, since Zepath doesn't appear to be around any more. If it was updated, what does 'in a way that I like' mean? It would imagine it would simply have added flags for Tuatha/whatever other vanilla nations were released. |
Re: Single Age mod
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I am finally getting a chance to look at some of the "better AI" mods. The unbalanced ones such as Amos does. Im thinking about going for a mega game with such nations in the empty slots to make if a full 75 nation game. Putting them in as boosted AI's might be fun. And my usual chaotic additions to the map. Other than that the only mods I would fill in an empty slot with is if someone would do some clone nations. Such as an EXACT match to Early Ulm. I would love it if someone cloned all of the nations. Then we could have a 75 nation game where EVERYONE would get to play whatever nation they wanted. Even if 10 people wanted early Ulm I could think it would allow me to add 10 of them with different nation numbres and slightly different nation name. |
Re: Single Age mod
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Just a thought |
Re: Single Age mod
Setting the indeps to the default banner is as simple as deleting a single line of code.
Setting the empty nation slots to the indep flag seems sort of pointless, but it's also very easy. You have the .tga there already, you just need to set it for each empty nation. The only difference in code between them would be the nation number. |
Re: Single Age mod
Cool. Then if someone decides to upgrade the mod with some new flags and become its new maintainer then things should be great.
I think we have enough description of Formosa for someone to go ahead and do a flag for that. Im afraid I dont have info on Gath yet but maybe something kinda generic could be done for the 3 eras of Gath just so its in place. It could be personalized to them later. |
Re: Single Age mod
Neat mod! I'd like to use it in sp and put the ai's on random. However, I see there are filler slots. How can I get rid of those? Keep in mind I don't know how to mod in dom3 http://forum.shrapnelgames.com/image...es/redface.gif . And I'd like to keep it vanilla... can someone help?
Thanks |
Re: Single Age mod
Edit the SingleAge.dm in any text editor, like Notepad. Go through the file, and change the #era of the nations you don't want to appear from 1 to 0.
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Re: Single Age mod
Great, thanks Endoperez!
Another question, some of the nations have descriptions yet others don't. Any ideas why? At first I thought it was the early/mid/late tags, but after removing them that's not the case. I then thought it was the spelling of the names, but Bogarus doesn't work, among others. I also thought that it may be the age. However I changed all of them to 2 to balance la somewhat and some early nations still have their descriptions. http://forum.shrapnelgames.com/image...s/confused.gif And it seems I can only put in 36ai's as opposed to the original post of 76... |
Re: Single Age mod
Do multiple nations with the same name work (e.g. Ulm, "Forges of" and Ulm, "Black Forest")? Is that what causes descriptions to disappear? Don't know why else that would happen if the nations are complete.
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Re: Single Age mod
The problem is the way the descriptions are hardcoded in the files. The descriptions are tied to eras instead of the nation number. If you simpluy switch two nations between different eraas like I did with Ermor in the Restoration mod, the descriptions stay in place, so e.g. in my mod Ashen Empire in MA had the description of Broken Empire and the modified Broken Empire had the Ashen Empire description. So if you move a nation out of its own era, you need to write out the full description in the mod file, as well as the summary and brief descriptions too.
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