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Re: Arabs and Carthaginians
I definitely agree with you, VedalkenBear. Religious freedom is something that we not only take for granted in this country, we often take advantage of it. Everyone should have the right to find their own way in life, whether it's through Judaism or it's offspring, Buddhism, Zoroastrianism-there are still a few out there-or anything else.
Personally, I'm more anti-religious than anything else, but that doesn't mean I hold the beliefs of others-anyone's beliefs-in contempt. After all, it's a very mysterious universe and it's not a good idea to piss off gods, even gods you don't happen to worship, yourself. |
Re: Arabs and Carthaginians
Just in case that was directed at me: I wasn't laughing at a religion, I was laughing at con men and their wide-eyed dupes. It was just funny the way it was worked into Christian terminology.
-Max |
Re: Arabs and Carthaginians
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Re: Arabs and Carthaginians
As interesting as this is, this is also _way_ off topic.
I might look into doing another mod that was Islamic/Muslim in nature. I'd consult my brother-in-law who has a degree in History focusing on the Mongol period. That would be very intriguing. |
Re: Arabs and Carthaginians
FWIW, I was intending that the non-sacred "Sorcerers" recruited by Wu-Shan would be fire/air mages primarily (with randoms also drawn from earth/nature/water.)
The sorcerer's weapons are wind and fire, after all (I think I'm mangling the quote but that's the sense of it.) I don't think it's reasonable to expect all magic combinations to be equally represented. There are some pairings that just tend to go together. The lack of fire/air is, admittedly, a bit more unexpected than the lack of fire/water. |
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