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Re: NEW MOD: No Independents
I really want to see this mod work right. I think you are going down the right path with your line of thinking and I will try to do what I can to help you get this mod going. As soon as I have some free time, I will download the new version and do some testing for you.
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Re: NEW MOD: No Independents
Looks like there's a 404 on your link, now.
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Re: NEW MOD: No Independents
It's a good thing we don't have fireaxes hanging on the wall here... http://forum.shrapnelgames.com/images/smilies/evil.gif http://forum.shrapnelgames.com/images/smilies/evil.gif http://forum.shrapnelgames.com/images/smilies/evil.gif
Links fixed. They take you to the directory where the file is, so you can download it that way. |
Re: NEW MOD: No Independents
Seems like your mod makes Markatas cost 9000 for Bandar Log. Perhaps they appear both as Bandar Log national and as independents.
Perhaps giving Bandar Log a copy that costs 5 gold would be good. |
Re: NEW MOD: No Independents
Damn! I'd forgotten about that. I need to change that back to normal cost, it doesn't matter that much if the indie markatas are available, since they are not too common.
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Re: NEW MOD: No Independents
Also, Mans militia, Light cavalry and slingers cost 9000, also, pale ones from cave provinces cost 10gold each, you'll need to copy stat them and make a replacement on for argath(sp) early age
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Re: NEW MOD: No Independents
Arcoscephale uses an indy mounted commander unit, so he might be affected too.
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Re: NEW MOD: No Independents
same with any other nation with slingers.
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Re: NEW MOD: No Independents
I'll take a look at all of these when next I have time.
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Re: NEW MOD: No Independents
Oh, I'd also like to add that this mod is fantastic! and really good for testing new nations, I found my newest nation, "Free Port" very interesting and difficult to play against with an impossible AI.
I suggest for anyone doing nation modding to test their own mod on an Imp AI and this mod. |
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