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Re: Rate of feedback on nation mods
It would either be very expensive, or possibly a summon. Either way I'd make sure it was balanced,.. IF I did the nation.
What I'd really like is someone interested in warhammer to help me with the coding - at the moment I'm into making graphics, but the coding of nations and units is getting to be a bit of a headache. Actually that goes for a few of my mods - a helping hand would not go amiss :] |
Re: Rate of feedback on nation mods
I think warhammer nations would be a bit... flat, somehow, compared to dominions nations. I don't quite know what I mean, but I think there's a reason that Kristoffer avoided the typical fantasy stereotypes, and why the nations in dominions seem so interesting.
I think that's also the reason that I think I like, say, Ulm Reborn and Arga Dis a good deal more than Sylvania and Teutanion. They just feel much more dominions-y. I guess the difference is perhaps links to real-world cultures? I'm not sure. If you could come up with a dominions-style nation consisting of rat-men though, that might well be awesome. It could even draw on warhammer for many of the units, but would have a different feel. Exactly what culture you might base a ratmen nation on though, I'm not sure. I'm sure there are plenty of very interesting possibilities though. |
Re: Rate of feedback on nation mods
I see what you mean; warhammer is a pure fantasy setting which draws a lot less from the fascinating history of cultures worldwide,... yet I have always been partial to the setting. As much as I like the 'dominions way', I think there's something to be said for some gritty 'arcade' fantasy.
I'd rewrite things the same way I did for Avernum - make sure there's a credible fit with the dominions world if at all possible, but not change too much. Zepath's mods, for instance, were clearly very much influenced by warhammer, yet were different enough that they don't quite satisfy my urge to see the Warhammer Orcs, Skaven, Elves etc I know well slapping each other around in the Dom3 engine. But I do want to hear from more people about this - perhaps Warhammer is not too popular amongst the Dom crowd. |
Re: Rate of feedback on nation mods
I love Warhammer and I'd really love to see Warhammer stuff modded to Dominions.
I even writted down some projects myself, but never got around to actually making them... |
Re: Rate of feedback on nation mods
WAAAAUUUGGGHHHHHH!!!! (A little over the top?)
I actually enjoy Zepath's Warhammer inspired mods BECAUSE they differ from DOM 3's mythology inspired nations. I would love a Skaven-based nation or, dare I hope it, a Greenskin nation. WAAAAAUUUUUGGGGGGGHHHHHHHH!!!!!! |
Re: Rate of feedback on nation mods
I agree about the hugeness of the content available in Dominions. For instance, I'm really intrigued by the idea of importing Master of Magic units (was that Foodstamp's project?), but I haven't downloaded the mod, just appreciated the screenshots, because I'm so overwhelmed just playing with the three or four nations I've tried so far in vanilla. (EA C'tis, Helheim, LA Agartha, and that's basically it.) On the other hand, there's no reason I can't grab some mod nations for my AI opponents and maybe I should give that a try some time.
A single game can occupy me for weeks or months. Dominions is a BIG game. -Max |
Re: Rate of feedback on nation mods
Quote:
* Malazan Book of the Fallen (I've got a bare-bones version that I made for the T'lan Imass) * David Eddings' Belgariad (Angaraks, Alorns, Arends, Nyissans, Tolnedrans, etc.) * Raymond E. Feist's Riftwar and/or Serpentwar series. (Kelewan, the Kingdom of the Isles, the Saaur, Dreadlords) * Something from Terry Pratchett's Discworld. Maybe not a nation, but perhaps a couple of heroes or summons, or a poptype if poptype modding becomes possible. To a certain extent, balance takes a backseat to flavor with some of these, especially the "bad guy" nations. If the Angarak units are slightly too cheap, well, evil Angarak hordes traditionally outnumber the good guys anyway. Alternatively, I'd love to read a book based on one of the mods in this forum. But it's probably easier to go the other direction. http://forum.shrapnelgames.com/images/smilies/happy.gif -Max |
Re: Rate of feedback on nation mods
I would love to play some warhammer mods. Skaven in particular. It was a while since I played WFB, but I still have a Dark Elf army somewhere. Screaming bell could be a national construct much like the juggernaut.
I think I personally prefer cliché-mods and rip-off-mods, since I can get into them quickly and get a grip. Since I do not play very much dom3 nowdays I would probably not give myself time to get into an entirely new nation, i.e. I'm lazy when it comes to dom3 playing. If I were to play seriously and with other players I would probably prefer a game with new ones, if balanced that is. A lotr mod would be great. During the development of Dom PPP a friend made a six player (3 vs 3) scenario on a homemade middle earth map. It was a very fun, but not fully balanced game. It was unmodded, but fun anyway. Ermor was placed in Mordor, Jotun in Isengard, Vanheim in Lorien and Rivendell, Ulm in Gondor and Man in Rohan. Not sure who the last one was. Abysia as Haradrim perhaps. |
Re: Rate of feedback on nation mods
Yeah, maybe I'm coming round. Go skaven!
I reckon (without having put much thought in) they might be the most interesting Warhammer nation to do. Orcs and goblins are cool too, but my need for them was covered by Vaettiheim. The elves and Bretonnians are basically already done by Sylvania and Teutanion respectively. The undead races are kind of covered already. Lizardmen are a bit like C'tis. I suppose there's dwarves and dark elves as well, but they're not as interestingly different as skaven. |
Re: Rate of feedback on nation mods
Well in that case I'll stick it on my to-do list and have a quick go at graphics in the next hour or so, see how viable it is.
Couple of additions to the above army list - Plague Monks and Plague Priests with poison res, plus poison cloud producing censor bearers. Also the Verminlord Greater Daemon as a high end national summon. It's amazing how well 90% of warhammer stuff actually fits in dom3. |
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