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Re: Arcane Nexus
What PvK said. And, only a ludicrously huge, ludicrously late game would enable a caster to recoup the cost of the Nexus in one turn. Actually, such a game often would not offer the opportunity to cast the Nexus for a mere 150 gems anyway; the global spots would probably be full of well-buffed spells already. If everyone's farting around, and somebody saves up enough pearls to pull off a surprise well-buffed nexus, and other powerful players who have lots of gems chose to use them as normal rather than contributing them to a dispel (or at the very least holding off until some more altruistic soul dispels it), well...
And what can Abysia do? Assassinate or fry the caster, perhaps? |
Re: Arcane Nexus
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I've also seen players with lots of horded pearls not really contribute many, wait until the dispel is done and simply recast AN for themselves. It's also very easy to skim pearls off the top if you are doing the casting (there is no way to prove a player spent x amount of pearls). The dispeller can also use everyone's pearls to cast AN for himself, simply changing the target. Finally if the dispel fails, and the casting nation is in a good position, it's pretty much game over... All these are reasons why I won't bother contributing to AN dispels unless I know and trust the caster and somehow can insure that everyone with any power contributes equally. It's a pain in the ***. |
Re: Arcane Nexus
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AN is only cast in the late game and when it does it usually pulls in about 150-250 pearls a turn at least. |
Re: Arcane Nexus
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Should be easier to sell to the other players too. Presumably those in with a chance of winning will be fairly close in power (at least in their own heads). You can appeal to their sense of competition - point out that the lands thus captured may be the edge they need to become dominant. Just make sure the only one who's going to be in that position when the dust settles is yourself http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: Arcane Nexus
OK, "ludicrous" maybe implies more of a judgment than I meant to make. How about "pretty much the biggest possible games"? Anyway, are those late-large-game ANs cast for 150 pearls, or are they buffed? The few times I've actually seen AN cast (all back in Dom2) it was either cast at really high strength, or else cast at low strength and allowed to survive for several turns and then recast at really high strength. One game turned into a big AN war, with me and one other player allied against the third (dominant) player - we eventually managed to dispel his 999-gem AN and put up one of our own in the same turn (at a cost of about 1900 pearls). I think the three of us maybe decided at that point that the game was silly, though, as the other guy had basically won anyway. The other game, AN was put up by Pythium; he kept it for a while, then it was taken by Ermor. Pythium tried to take it back with 700-some gems (all he had saved) but failed - Ermor had used more to cast it, thanks to massive clamhoarding. Pythium was in a fairly strong position, but it would have been shocking to see them win; Ermor was one of the strongest players, especially after many turns with the Nexus up, but was probably not the strongest player and in fact was suffering some pretty serious losses when we called the game on account of Dom3.
I vaguely remember seeing it in one other game, but if so, I don't think it changed the course of the game in a significant way. For the Nexus to be pulling in 250 gems per turn, wouldn't that mean that people were spending 1000 non-astral gems per turn? Isn't that an awful lot? Like, the entire gem income from a fully-site-searched 300-province map? People don't restrict their spending when the Nexus goes up? I don't know. My experience obviously is limited, but it's always seemed to me to be a spell that either confirms something that everyone knew anyway or else a spell that is viciously fought over, draining lots of resources from everyone involved in the fighting, with benefits (considering that resource drain) not out of line for its cost and research and path requirements. Also, keep in mind that anyone can dispel a global, simply by casting another one with more buff-gems and getting lucky on a 1/5 chance. I don't generally think this is a good idea, as spending hundreds of gems on a 1/5 chance when your enemy has the Nexus up seems kind of counterproductive, but if you get truly desperate it could work. It would still probably make more sense to spend those hundreds of gems blasting the holy hell out of the caster of the Nexus... Anyway, that's one small man's opinion. Cheers! |
Re: Arcane Nexus
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Re: Arcane Nexus
I fully agree with Velusion. "Game Ender" spells ruin the fun of a game. You can argue till the end of time about whether it should be able to be dispelled or what the proper cost is. Really none of it matters though because being in the "Dispel this or lose the game" position is always massively un-fun and disappointing. Why would anyone want to play a game when faced with a situation like that?
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Re: Arcane Nexus
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I guess I'll say my final piece about AN: 1. It is much, much more powerful than most other 9th level spells (hence unbalanced). 2. It scales badly depending on game size. 3. Because it is so powerful it can overshadow everything else often resulting in unfun conclusions to games. |
Re: Arcane Nexus
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The problem is what you're offering to the player. Dispelling AN at that point means little to those who are basically trying to hang on. Offering them provinces on the other hand might allow them back into the game. It also plays into your own hands, since ideally the provinces of the caster will end up in multiple player's hands. The last thing you want is to replace one superpower with another... Quote:
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Re: Arcane Nexus
Velusion:-
There is a really easy solution, do what you did in perpetuality, if you don't like Arcane Nexus ban it from the games you host. If players know when they start a game, no problem. Same should have been done with Helheim when it was overpowered, hosts should have simply banned it from MP. This is much better then nerfing the spell or nation or whatever for everyone. The majority of Dominions players only play SP anyway, so its very unfair to nerf, remove parts of the game for them. |
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