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-   -   Kwok's next Mod (http://forum.shrapnelgames.com/showthread.php?t=35049)

Baron Munchausen June 20th, 2007 03:16 PM

Re: Kwok\'s next Mod
 
If you're looking to be logical try hanging the base and ship construction techs off of a theoretical "Engineering" field. And please, please break up Stellar Manipulations already! It's been a catch-all for various almost unrelated techs for much too long.

aegisx June 20th, 2007 03:19 PM

Re: Kwok\'s next Mod
 
I would also like to see planets use more resources. Currently, they really do not require much to maintain, which fuels rapid expansion.

Romulus68 June 20th, 2007 04:38 PM

Re: Kwok\'s next Mod
 
Quote:

aegisx said:
I would also like to see planets use more resources. Currently, they really do not require much to maintain, which fuels rapid expansion.

That is a tough one to balance slow developement versus fun in playing. If it takes forever for the game to get going you could find MANY people quitting the game for greener pastures.

I too like the build up process, but we gotta find a happy medium. I think all that is handled well with the research cost selection on the game set up along with planets and values, etc.

Fyron June 20th, 2007 04:51 PM

Re: Kwok\'s next Mod
 
Baron Munchausen said:
"And please, please break up Stellar Manipulations already! It's been a catch-all for various almost unrelated techs for much too long."


Indeed. I break it up in all of my mods. http://forum.shrapnelgames.com/images/smilies/happy.gif

aegisx June 20th, 2007 06:53 PM

Re: Kwok\'s next Mod
 
Romulus68:

You should know how fast people can expand and abuse the system... Just ask Grend in our game. There is no stopping his expansion, unless everyone else expands the same way.

narf poit chez BOOM June 21st, 2007 12:50 AM

Re: Kwok\'s next Mod
 
Well, expansion is sort of the point of the game.

Atrocities June 21st, 2007 01:23 AM

Re: Kwok\'s next Mod
 
Any idea of how long it will take before you have a playable version of this mod CK?

aegisx June 21st, 2007 07:53 AM

Re: Kwok\'s next Mod
 
Quote:

narf poit chez BOOM said:
Well, expansion is sort of the point of the game.

I agree, but I think establishing a new colony should be a decision, not a necessity. Grend posted an expansion guide on se.com, and I've seen him do it in several games. It is very effective and there is nothing to hold back the massive expansion. I just think there should be more expense to establishing a new colony.

Captain Kwok June 21st, 2007 08:41 AM

Re: Kwok\'s next Mod
 
Quote:

Atrocities said:
Any idea of how long it will take before you have a playable version of this mod CK?

Not sure exactly. I've started editing the data files and making the revised tech tree, but it's going to take a bit of work to implement an AI-sensitive version of the leaky armor.

Fyron June 21st, 2007 11:41 AM

Re: Kwok\'s next Mod
 
aegisx said:
"I agree, but I think establishing a new colony should be a decision, not a necessity."


It's not entirely clear to me why nerfing one of the Xs of a 4X game is a good thing. Civ4 did it, and it sucked; probably the worst part of the game. Establishing new colonies should always be beneficial, and thus not much of a decision.


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