![]() |
Re: Kwok\'s next Mod
If you're looking to be logical try hanging the base and ship construction techs off of a theoretical "Engineering" field. And please, please break up Stellar Manipulations already! It's been a catch-all for various almost unrelated techs for much too long.
|
Re: Kwok\'s next Mod
I would also like to see planets use more resources. Currently, they really do not require much to maintain, which fuels rapid expansion.
|
Re: Kwok\'s next Mod
Quote:
I too like the build up process, but we gotta find a happy medium. I think all that is handled well with the research cost selection on the game set up along with planets and values, etc. |
Re: Kwok\'s next Mod
Baron Munchausen said:
"And please, please break up Stellar Manipulations already! It's been a catch-all for various almost unrelated techs for much too long." Indeed. I break it up in all of my mods. http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Kwok\'s next Mod
Romulus68:
You should know how fast people can expand and abuse the system... Just ask Grend in our game. There is no stopping his expansion, unless everyone else expands the same way. |
Re: Kwok\'s next Mod
Well, expansion is sort of the point of the game.
|
Re: Kwok\'s next Mod
Any idea of how long it will take before you have a playable version of this mod CK?
|
Re: Kwok\'s next Mod
Quote:
|
Re: Kwok\'s next Mod
Quote:
|
Re: Kwok\'s next Mod
aegisx said:
"I agree, but I think establishing a new colony should be a decision, not a necessity." It's not entirely clear to me why nerfing one of the Xs of a 4X game is a good thing. Civ4 did it, and it sucked; probably the worst part of the game. Establishing new colonies should always be beneficial, and thus not much of a decision. |
All times are GMT -4. The time now is 08:50 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.