.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   MP Guide to LA Ermor - The Ashen Empire (http://forum.shrapnelgames.com/showthread.php?t=35061)

Loren June 19th, 2007 07:47 PM

Re: MP Guide to LA Ermor - The Ashen Empire
 
Quote:

Shovah32 said:
Your freespawn isnt based on population but purely on dominion(iirc), if you want to make use of the corpses get some priests over to reanimate soulless. The AI is pretty stupid and usually quite aggressive so you should always be expecting them to attack you.

My memory sure was that the raising petered out once the population dropped to zero.

I also wish it would raise a few more commanders. It's annoying to have to send them back from the front lines to collect more troops.

Loren June 23rd, 2007 01:41 PM

Re: MP Guide to LA Ermor - The Ashen Empire
 
Followup: I realized what's really going on.

As the population reaches zero the number of units out there is reaching the unit limits and so recruitment drops.

Something needs to be done about the unit limits with freespawn races!

Velusion June 23rd, 2007 03:30 PM

Re: MP Guide to LA Ermor - The Ashen Empire
 
Updated with some stuff...

Velusion July 26th, 2007 09:52 PM

Re: Mines...
 
Updated some of the spell effects descriptions and corrected some minor spelling/grammar errors.

OmikronWarrior July 26th, 2007 10:51 PM

Re: Mines...
 
Nice guide, but I didn't notice you mentioning anything about ghouls per se. Ghouls, unlike the rest of Ermor's freespawns aren't mindless. Considering how mindless creatures are only worth 1/10 the value of a non-mindless creature during fortress defense, they're ideal to accumulate and simply park in your fortresses to delay sieges.

Velusion July 26th, 2007 11:10 PM

Re: Mines...
 
Quote:

OmikronWarrior said:
Nice guide, but I didn't notice you mentioning anything about ghouls per se. Ghouls, unlike the rest of Ermor's freespawns aren't mindless. Considering how mindless creatures are only worth 1/10 the value of a non-mindless creature during fortress defense, they're ideal to accumulate and simply park in your fortresses to delay sieges.

The defensive factor of Ermorian Castles is so poor to begin with I can't see ghouls being of much use in that regard. If anything ghouls are handy to keep with your armies to defray mind attacks (i.e. mind burn) but even then they have a very limited value.

Tuidjy July 27th, 2007 04:06 PM

Re: Mines...
 
I personally think that you are both right. Ghouls are valuable for both reasons.
They can fill a castle so that it takes a lot longer to crack it, and they are
very useful when it comes to absorbing mind burn.

Velusion July 31st, 2007 05:40 PM

Re: Mines...
 
Updated with a note on ghouls and expanding on a few points.

Velusion December 20th, 2007 02:49 AM

Update
 
Now that the megagame I was in is over I'm updating this guide. Took out some of the cheesy fluff stuff (diplomacy mostly) and added a bunch more info on late game strategies and how Soul Gate works.

Hope it helps!

mathusalem December 20th, 2007 05:37 AM

Re: Update
 
a good tips for LA Ermor : forge a lot of bane fire crossbow and give it to your non-priest leaders with "fire archer".


All times are GMT -4. The time now is 04:33 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.