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Re: Capturing Capitols
Hmmm, sacred mages become even more desirable. You're less of a target since an enemy won't profit as much.
Imagine Ulm suddenly getting access to Pans or Mystics. That'd change the game, and the nature of the nation drastically. It would be interesting to try out as a mod, but I wouldn't want to see it in the base game. Maybe just troops. That could be interesting. Add a little variety without a major power boost. |
Re: Capturing Capitols
For my part, in SP I find Capitols somewhat attractive :
It often allows me to diversify my magic a lot, even if it is not often worthy enougth to make an assault.Some over bonuses would be welcomed, so as to incite people not to just sit before the walls and watch them die from diseases.( as an assault is difficult because of the many mages that often stay in a capitol) |
Re: Capturing Capitols
I'm getting more enjoyment out of SP now that I've stopped trying to get more variety and diversity. It makes each nation more unique. I refuse to hire mercs now for the same reason, the early game can just turn into the same cost+5 merc-fest, whatever nation I'm playing (unless I'm in the water). But, it wouldn't hurt any to have the proposed Capitol option added, I suppose -- I'd just have to resist the temptation to hire the available units.
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Re: Capturing Capitols
> I have never come back after a capitol loss anyway.
I have come back from two capitol losses in a MP game and actually won that one (in an alliance) If your teleporting SCs are caught in a province without a lab, a determinate enemy can take your capitol in two turns and there is not much you can do about it, especially if you have sent your mages to the front lines. In addition, in my last game, I gave a capitol back to the original owner as the price of peace. There was another nation that needed killing. I am not opposed to 'looting' capitols, but please be aware, that will change the gameplay A LOT. |
Re: Capturing Capitols
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I also think there should be some sort of random event in captured capitols representing the oppressed nation attempting to rise once again - maybe even with a low power AI controlled pretender leading the rebellion (this would only occur should the orignal pretender have been completely defeated). |
Re: Capturing Capitols
Think of what you are saying:
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Re: Capturing Capitols
Think of what you are saying:
"I want a nations specific loyalists, to be loyal to me." No. They ONLY serve their nation. Think of it, if one (or more) random nationalist(s) were to stray into a Capitol you conquered, not only would you kill them all, you wouldn't even THINK of asking them to join you. {Postscriptum: they would not.} Be content with having all their gem sites. |
Re: Capturing Capitols
I am not suggesting its a big deal.
But I still think there is some merit in the idea - I think sacred units certainly shouldn't be recruitable as they are the hard core loyalists but the remaining population should be able to yield recruits that reflect the nature of the newly conquered population. |
Re: Capturing Capitols
I think the main beef people have with conquered capitols is that it seems silly there suddenly is no mark of previous population at all. Quite genocidal, these religious wars.
On way to make capitols 'remember' what they were while not getting overpowered would be to switch the indy poptype of capital city to correspond the nation. Like, conquer C'tis and you get the indy lizards, i.e. Lizard Warrior and Shamen; conquer Machaka and there are Lion Tribals; with Man a Knight province; Marverni yields some tribals; Sauromatia those water amazons; Ape nation gets the markata indy troops. Many of the corresponding indy - nation pairs are already there, and you can find them anyway if you're lucky. This would represent conquered capitols yielding new kind of troops, but who don't benefit from the culture of past. |
Re: Capturing Capitols
I love Atul's idea.
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