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-   -   LA Atlantis, another thread looking for tips (http://forum.shrapnelgames.com/showthread.php?t=35155)

Taqwus July 5th, 2007 04:56 PM

Re: LA Atlantis, another thread looking for tips
 
You can't assassinate PD commanders. You can't do anything to them outside of battle with the PD, actually.

Lazy_Perfectionist July 5th, 2007 08:08 PM

Re: LA Atlantis, another thread looking for tips
 
Drat. Thanks for the answer, Taqwus.

vfb July 6th, 2007 12:06 AM

Re: LA Atlantis, another thread looking for tips
 
About the underwater recruitables:

Yeah, it kind of seems sucky that there's no recruitable underwater LA Atlantis mages.

But the Consorts are great! 80 gold for: (27HP, thick skin, 12MR, 16 strength, self-blessing) is pretty cheap. I'll stick some winged boots on them to get around the movement problem, probably a frost brand since I've got so many water gems, and whatever other cheap gear I can think of. 12 attack is mediocre, but with a Frost Brand it doesn't matter all that much.

I didn't find a use for the underwater infantry, but the Shield Wielders are great crossbow/arrow chaff.

Humakty July 6th, 2007 07:40 AM

Re: LA Atlantis, another thread looking for tips
 
I think the Assartut low resource cost mahes them interesting for beginning the game. I had a SP game where I was facing man and I had no problem punching through their lines (mostly used glaives). I almost never use chaff units when I can avoid it, I prefer to use my gold on powerfull units. I think chaff is mostly a weakness, specially the harpoon throwers, which will do almost no damage at range before getting killed rapidly in close combat, closing your army to the deadly 40 % loose.
LA atlantis must rely on damage dealers (glaive people) 'cause you've got no archers at the beginning, and it's pretty hard finding cold immune indeps.

Sombre July 6th, 2007 08:37 AM

Re: LA Atlantis, another thread looking for tips
 
I entirely agree regarding chaff - because of the way the morale system works chaff is very rarely a good idea.

SelfishGene July 6th, 2007 10:36 AM

Re: LA Atlantis, another thread looking for tips
 
Assartuts and other cheaper sacred capital units are excellent for continuous early expansion. Many play up the ability of certain nations like Ermor or Pythium to expand from turn one, but at turn 4 a nation with cheap sacred and a good bless like Atlantis can expand continuously with hardly any reinforcement every turn after. (I think the Eagle Warrior and Shadow Vestal are the kings and queens (respectively) of cheap capital-only sacreds.)

The Assartut's big weakness is it's relative lack of armor, but as above, this makes it easier to mass them in numbers. And being cheap they are easy to maintain.

Harpoon throwers have only one selling point and that is they are the only unit that can be quickly massed by Atlantis: everything else is quite expensive in resources. Atlantis' high resource cost is a big weakness after a major defeat, they have a hard time coming back.

Lazy_Perfectionist July 6th, 2007 01:27 PM

Re: LA Atlantis, another thread looking for tips
 
I believe those harpoons actually decrease defense, though I've had quite a bit of trouble tracking their effects throughout a battle.

Chaff is an exceptionally good idea when facing heavy cavalry, though I haven't tried other counters. Can any of the other units handle cavalry charges?

Sombre July 6th, 2007 02:44 PM

Re: LA Atlantis, another thread looking for tips
 
Units with good def can do ok vs cav without having to die in the process. At least in my experience.

Lazy_Perfectionist July 6th, 2007 02:52 PM

Re: LA Atlantis, another thread looking for tips
 
You've got a good point there. The seal hunters and snow warriors have no real defense, but the Ice Guards (w/sword) have a defense of 15. How good is okay? The gold cost is a lot lower, but looking at resources, I could get 6 seal hunters.

Shovah32 July 6th, 2007 06:42 PM

Re: LA Atlantis, another thread looking for tips
 
Assartuts, combined with a death bless(i like a dom9 D9 Prince of Death with LA atlantis) can do some very nasty things to thugs and SCs, particularly those nasty early expansion pretenders. The prince himself on the other hand can nicely get those big globals up for you and makes a nice SC of his own when outfitted properly.


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