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-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   Gaining Levels (http://forum.shrapnelgames.com/showthread.php?t=35276)

Jazzepi July 3rd, 2007 01:02 PM

Re: Gaining Levels
 
What if you charmed a doom horror, then gave it the assassin/stealth item if it existed? XD

Jazzepi

MaxWilson July 3rd, 2007 01:17 PM

Re: Gaining Levels
 
Quote:

Gandalf Parker said:
But it would take some really HARD looks at the units in the game to make sure that stealth equip didnt create the possibility of a totally beat-all kill-anything assassin SC thug.

I doubt any such thing exists. An assassination is simply a battle on a small scale, and the regular rules mostly apply except that there are fewer defenders. Petrify is still going to stop almost any assassin cold, unless he uses up item slots to bring along decoys (Wraith Crown), and of course the defender can bring decoys more easily as guards. Also, he's going to be able to assassinate at most one or two commanders per province, which is no worse than Mind Hunt or Earth Attack and takes more time--if he hangs around longer than that you'll just set your armies on Patrol and now it's assassin vs. the whole army, just a regular SC fight.

-Max

Gandalf Parker July 3rd, 2007 01:38 PM

Re: Gaining Levels
 
Well as I said, Im not sure what can beat the Lord of Night anyway. Even WITHOUT equip its a god, titan (lots of hit points), it can fly, has stealth +10, fear +5, assassinates, summons help, and some good magic (1 death and 2 blood), a mace with strength 23, and paralyzing venom. Give him blood slaves which can at least be chaff if nothing else. He has a full complement of slots for items. Maybe some summoning items? maybe etherealness? There HAS to be a killer build there for an assassin.

MaxWilson July 3rd, 2007 03:06 PM

Re: Gaining Levels
 
Yeah, that sounds pretty hard to beat. The only thing that comes to mind is Shadow Blast, which probably has no better than a 5% chance of paralyzing him, and would rely on guards to actually kill him (or more likely just afflict him). Or throw another SC at him, like a Wraith Lord with The Summit and Aegis (for the chaff).

-Max

Kristoffer O July 3rd, 2007 07:06 PM

Re: Gaining Levels
 
We have actually decided against stealth items sometimes during the development of dom2. I think the possibility to make multistealthing items (hiding commander and troops) are in the game, or almost at least, but for some reason we got scared by the concept and decided not to go through with it.

vfb July 3rd, 2007 09:03 PM

Re: Gaining Levels
 
Claws of Cocytus or Infernal Prison should take out any assassin before it gets a chance to move. The spell will usually ignore chaff. So don't send your Lord of the Night to assassinate a commander in a Mictlan province full of Rain or Sun Priests. http://forum.shrapnelgames.com/images/smilies/happy.gif Anyone scripted to Petrify could also be able to paralyze the Lord of the Night then kill it, maybe. Does Luck or Twist Fate have a chance to negate the paralysis from a failed petrify, or getting sucked away by Claws/Prison?

How do you get Lord of the Night anyway? Is it a nation-specific pretender?

Saulot July 3rd, 2007 09:17 PM

Re: Gaining Levels
 
It's a Mictlan specific pretender. For the EA and LA era's only.

vfb July 3rd, 2007 09:25 PM

Re: Gaining Levels
 
Thanks. Well, I guess you don't have to worry about the Mictlan priests then! And time for another SP game for me. http://forum.shrapnelgames.com/image...es/biggrin.gif

Gandalf Parker July 3rd, 2007 10:23 PM

Re: Gaining Levels
 
Actually I didnt mean beat him as in "take him out". I meant that Id be really interested in what could be a better assassin if there ever was a stealth item. Im sure that something could be nastier altho Im not sure what it would be.

vfb July 3rd, 2007 10:49 PM

Re: Gaining Levels
 
Belial does a pretty good job as an assassin/seducer too. He can't fit in as much kit, but he's got more HP than the Lord of the Night, and can script Infernal Prison himself.

And stealing a commander is usually better than killing one, except it can take time to fly back out from your home province when you succeed.


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