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-   -   MA Shinuyama-MP-boost the Kappas (http://forum.shrapnelgames.com/showthread.php?t=35318)

BigDisAwesome July 7th, 2007 03:36 PM

Re: MA Shinuyama-MP-boost the Kappas
 
I been waiting for the anus joke the whole time I was reading this thread.
Thanks Foodstamp!

Foodstamp July 7th, 2007 03:39 PM

Re: MA Shinuyama-MP-boost the Kappas
 
Foodstamp delivers!

quantum_mechani July 7th, 2007 03:46 PM

Re: MA Shinuyama-MP-boost the Kappas
 
Quote:

Xietor said:
For instance, MA Pythium has a hydra, many races have a capital only or blessed units. Several races have size 6 tramplers, that when combined with high morale units can be tough early.

What unit, if you do not mind me asking, is that for MA Shinuyama? I understand that some other races also have this vulnerability. While there is nothing wrong with the Kappa as is, I feel the race could use a tweak upwards.


I would take the kappas as recruitables anytime over hyrdas, at thier base game cost. The only thing hydras could maybe be cost effective against is an elephant rush, and Pythium already has tons of astral magic to take care of that. As for 'rush-breaker' units in general, they are basically the same thing as rush units- almost exclusively big tramplers or bless units. If there is something that needs to be fixed here, it's that such a small subsection of units can utterly dominate the early game.

Xietor July 7th, 2007 04:47 PM

Re: MA Shinuyama-MP-boost the Kappas
 
Exactly what i was thinking with the hydra-they can stop a herd of size 6 tramplers in their tracks!

Xietor July 7th, 2007 04:58 PM

Re: MA Shinuyama-MP-boost the Kappas
 
"Kappa will not get shields. Mainly for thematic reasons. They could get a cucumber however."

Shin. will, however, get a Shishi in Epic Heroes Mod 1.5, which can be summoned at a rate of 1 per turn if the Shin. Epic Hero is alive. And a Shishi is > Kappa with a shield anyway.

Whether a Shishi is greater than a Kappa with a cucumber, however, remains to be seen!

quantum_mechani July 7th, 2007 06:15 PM

Re: MA Shinuyama-MP-boost the Kappas
 
Quote:

Kristoffer O said:
They could get a cucumber however http://forum.shrapnelgames.com/images/smilies/happy.gif

I, for one, would love a national hero based on this.

Lazy_Perfectionist July 7th, 2007 08:49 PM

Re: MA Shinuyama-MP-boost the Kappas
 
That's an awesome story, to bad its so short.
Personally, I'd love to see LA Ulm get vampiric squash. What!? It's legend too. Either Balkan or an urban legend about balkan myths. I'm doing a little digging, trying to find a non-wikipedia source.

http://en.wikipedia.org/wiki/Vampire_watermelon

quantum_mechani July 7th, 2007 09:55 PM

Re: MA Shinuyama-MP-boost the Kappas
 
Quote:

Lazy_Perfectionist said:
That's an awesome story, to bad its so short.


I don't know his sources, but this guy seems to have a longer version.

Micah July 7th, 2007 10:17 PM

Re: MA Shinuyama-MP-boost the Kappas
 
I'm pretty sure a chunk of 20 O-Bakemono can take down a dom-10 wyrm as long as he's not too buffed on bonus dominion HP, I tested it against 1 candle and the wrym went down, and that wasn't even with a sermon of courage going for the bakemono which would help against the fear and the awe...they hit pretty hard.

Xietor July 7th, 2007 10:27 PM

Re: MA Shinuyama-MP-boost the Kappas
 
Good test indeed.

I also think the kappas could give the wyrm a limp even if they could not kill him-if he was solo. However, if he has some allies with him..........

I am not a huge fan of O-Bakemono for the cost, but maybe that is their niche, to kill Wyrms! Though I am not sure their 1 attack would stand up very well against the double 9 blessed vans(but what does?).

If MA Shin. can hold on until they get flaming arrows researched they are ok.


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