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-   -   About Champion Skull (http://forum.shrapnelgames.com/showthread.php?t=35406)

quantum_mechani July 15th, 2007 04:04 PM

Re: About Champion Skull
 
Edi's is I think the only really viable use I have heard of for it. Buffing a thug up a few XP is not a big deal considering how fast they get one star anyway and how long it takes to get it to 2+ stars with it.

Lazy_Perfectionist July 15th, 2007 04:11 PM

Re: About Champion Skull
 
We'll continue to disagree, then.

Jazzepi July 15th, 2007 04:15 PM

Re: About Champion Skull
 
The problem isn't that it's completely useless, obviously it does things. The problem is that 10 death gems + forging time would be better spent anywhere else. The opportunity cost is simply too high.

Jazzepi

Meglobob July 15th, 2007 04:23 PM

Re: About Champion Skull
 
Quote:

Jazzepi said:
The problem isn't that it's completely useless, obviously it does things. The problem is that 10 death gems + forging time would be better spent anywhere else. The opportunity cost is simply too high.

Jazzepi

Jazzepi's got it spot on here.

Its a good idea for a magic item, just needs a little something else to make people consider forging it.

PyroStock July 15th, 2007 04:32 PM

Re: About Champion Skull
 
Death magic is one of the last places that needs to be looked at for upgrades (IMO) and not everyone considers this useless. I've used it, but I'm on the fence every game whether to make one only because a *few* other death spells/items are *incredibly* potent & cheap... not because this is useless. Edit: There are several spells/items that have a high(er) opportunity cost so why not upgrade the less potent & less diverse magic paths before making death magic even more powerful?

Lazy_Perfectionist July 15th, 2007 08:27 PM

Re: About Champion Skull
 
Talking about opportunity cost...

I tend to use it in games where I have death mages, but not very powerful ones or lots of death gems. Unlike, say, a Bane Blade, there's little risk of loss.

Again, its often useful in times of peace. And then, while it might take a long time to gain an experience level on its own, it may be all you need after a large battle to bump experience up a notch.

MaxWilson July 17th, 2007 02:55 AM

Re: About Champion Skull
 
Okay, I have a use for the skull. Use it to increase the leadership on your pure commander (i.e. non-thug) units.

-Max

Tuidjy July 17th, 2007 09:51 PM

Re: About Champion Skull
 
I have also used the skull in order to get the first level for thugs and troop
shufflers, and to keep someone in the hall of fame. Still, I think that it would
be nice if the bonus was a bit more significant. I would love +6. This way, you
would get to use the second level on the third turn after recruitment.

jimkehn July 18th, 2007 12:00 AM

Re: About Champion Skull
 
How about letting it add +3 for each level of experience the bearer has. +3 for no stars, +6 for 1 star, +9 for 2 stars, etc.

MaxWilson July 18th, 2007 02:31 AM

Re: About Champion Skull
 
That would make it more useful, but I wouldn't like it thematically. It's supposed to be whispering hoary old veteran secrets in the youngsters' ears, so experienced commanders should derive less benefit from it, which is how it currently works.

-Max


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