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-   -   Maggots (http://forum.shrapnelgames.com/showthread.php?t=35588)

Gregstrom April 21st, 2010 02:06 PM

Re: Maggots
 
@Bananadine: This may be silly, but... isn't a Mound King skeletal? Not much for the maggots to eat, perhaps. Does it do the same effect to soulless, Banes etc?

Bananadine April 21st, 2010 02:17 PM

Re: Maggots
 
I've seen the effect on a Tartarian Titan (during a recent turn of a multiplayer game) and I've tested on a Mound King today and on a couple of Soulless a few weeks ago. I guess that covers most of the spectrum of basic undead types--lifeless-mindless-never-healing, lifeless-never-healing, and none-of-the-above.

Gregstrom April 21st, 2010 02:26 PM

Re: Maggots
 
Fair enough.

Viajero April 21st, 2010 03:49 PM

Re: Maggots
 
Maybe Im missing something, or cant understand what you guys are saying. The effect of maggots to undead starts with something like 10HP poison dammage the first turn, 9 the second, 8 the 3rd etc, not sure what is the starting exact number but you get the idea. For a total of around 50 HP dammage, no MR roll no nothing. The dammage is represented by the ususal green number showing the poison HP dammage plus the green bar below the unit (this is not natural poison dammage so undeads are not immune). So not sure what you talking about curse of stones or afflictions.

Bananadine April 21st, 2010 04:23 PM

Re: Maggots
 
I am talking about what I said: When I cast Maggots, the target receives a curse of stones, a curse, an affliction, and no poison damage or poison-like damage.

Has anybody cast this spell very recently, other than me? Maybe I'll test some more but it'd be nice if somebody could help me out. I've seen the weird effect in games that were started before the latest patch, one with some mods and one with no mods. Maybe if I started a fresh, mod-free game under the latest patch, the discrepancy would disappear? Or maybe everybody's Maggots is broken and only I have noticed (because it's just that unpopular a spell).

sansanjuan April 21st, 2010 04:40 PM

Re: Maggots
 
Anyone know if it stacks? Being "remaggoted" by 5 or so N mages in a short time.
Ssj

Burnsaber April 21st, 2010 04:47 PM

Re: Maggots
 
Quote:

Originally Posted by Bananadine (Post 741608)
I am talking about what I said: When I cast Maggots, the target receives a curse of stones, a curse, an affliction, and no poison damage or poison-like damage.

Has anybody cast this spell very recently, other than me? Maybe I'll test some more but it'd be nice if somebody could help me out. I've seen the weird effect in games that were started before the latest patch, one with some mods and one with no mods. Maybe if I started a fresh, mod-free game under the latest patch, the discrepancy would disappear? Or maybe everybody's Maggots is broken and only I have noticed (because it's just that unpopular a spell).

I have used Maggots in spell testing and seen it work. I have even modded spells that deal non-elematal damage over time. The bug you are having really sounds like a something a mod could accidentally do.

Do you have *any* mods enabled? Remember that some mods don't have banners so be sure to check your mod preferences to be sure.

Burnsaber April 21st, 2010 04:49 PM

Re: Maggots
 
Quote:

Originally Posted by sansanjuan (Post 741609)
Anyone know if it stacks? Being "remaggoted" by 5 or so N mages in a short time.
Ssj

It should stack. It's just non-elemental damage that is dealt over time. Other than that it works just like any other poison effect and should stack.

Bananadine April 21st, 2010 05:43 PM

Re: Maggots
 
Quote:

Originally Posted by Burnsaber (Post 741610)
I have used Maggots in spell testing and seen it work. I have even modded spells that deal non-elematal damage over time. The bug you are having really sounds like a something a mod could accidentally do.

Do you have *any* mods enabled? Remember that some mods don't have banners so be sure to check your mod preferences to be sure.

I started a new game with no mods enabled. When I press Escape in this game, the menu doesn't provide the option to see what mods are active, which according to my understanding means that no mods are active. I quickly researched Maggots and had an empoisoner cast it on a mound king. The result was a curse, a curse of stones, and a feeling like something was missing.

What in the world!

thejeff April 21st, 2010 08:51 PM

Re: Maggots
 
1 Attachment(s)
I can confirm this. No mods.
Curse of Stones effect, curse and the weird affliction.

I've attached a saved test game.

The relevant chunk of the debug log shows casting of Maggots:
Quote:

castspell: cnr51 spl455 (Maggots) vis1 x23 y15 spldmg50
vis 1 xvis 0
Fetch sample '/usr/local/games/dominions3/rawsound/airduct.smp' 8 bits
Loading /usr/local/games/dominions3/army4.trs at 0 (cs 880888)
Flushing trs file 9 from cache
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
blastsqr: unr1738 x23 y15 aoe0 dmg50 eff11 spc1151352960 as10039 al9
affectvic vic851 hv0
hitunit 1738 851 dmg50 spec1151352960 ba1
battle_incheck
blastsqr: unr851 x23 y15 aoe2 dmg5 eff1003 spc640 as10157 al9


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