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Re: New Game: Mods over Europe (recruiting players
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This is how I see it. CBM Kharam Dzu: Just a tweaked version of the one from the previous game. CBM Sanguinia: Same as Kharam Dzu. Just tweaks. CBM Avernum: Shouldn't take long as they have no cav. No astral pearl spawning for you though Shovah. CBM Skaven: Will be basically unchanged from the vanilla one I'll release today. So no prob there. CBM Hoburg Alliance: Tricky. Like most first CBM versions I'll just take a stab at balancing it. I will not be following the vanilla hoburg stats though, they are mad. CBM Haida Gwaii: Haven't played them much, but don't forsee them being that hard to balance. CBM Urdheim: I haven't played them much and they're huge with tricky to balance units. This will take up the most time. After I've got these together, then comes the inevitable sorting out of conflicts etc, checking out the map,... |
Re: New Game: Mods over Europe (recruiting players
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Re: New Game: Mods over Europe (recruiting players
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Avernum has only a slightly above average military outside their capitol and lack any great non-capitol(particularly battle) mages - F2E1 being inferior to E2F1 for example. With no completely dominant units, no national summons and their only high end units being capitol only, removing their pearl spawning - atleast to me as it is what I have used as them and why I picked them - seems to remove their main shot at late game viability. |
Re: New Game: Mods over Europe (recruiting players
We talked about it in the IRC channel, Sombre wanted to keep the gem thing and make them a national summon instead... We convinced Sombre that the gem generating thing is too heavily unbalanced, but if he'd drop it they'll be fine. S4 still has many uses. Immobility is no problem considering Teleport and Gateway, and after all you can use them to Mind Hunt out of the box. Maybe the price could drop a bit, but gems for free is way too dangerous.
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Re: New Game: Mods over Europe (recruiting players
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I might prepare another mod nation game with all those overpowered nations like those Kobolds and Amos' creations, if you would be interested in that... http://forum.shrapnelgames.com/images/smilies/happy.gif Sombre said that he has the Hoburg Kingdom balanced out, maybe you're interested in them? They have some similar concepts to the Kobolds, and we have them ready right now... |
Re: New Game: Mods over Europe (recruiting players
I'm so sad http://forum.shrapnelgames.com/images/smilies/frown.gif
I picked Urdheim just because they had a neat name. I would like to comment to Sombre that I think the dragon pretender is a little unbalanced. It's flying, immortal, has its own AoE attack through posion, fear, amphibian, and just absolutely ridiculousness written all over it. The first thing I did was try out this guy with dominion 9 + decent scales. If sombre reads this I would suggest that he find a way to weaken the kobolds, boost their morale much higher so that they don't break when taking huge losses (or give them high levels of beserk), and then cut their food intake below 1 per unit if possible. Like if you could make them eat 1/4 a unit of supply or something so that you could move truly massive hordes across the board that would be very cool. Otherwise it's impossible to do anything with all those guys considering they don't have any nature mages =\ Jazzepi |
Re: New Game: Mods over Europe (recruiting players
I'll look at the available nations listed below to pick one. Are there any others that I'm missing? I don't want to play Jomon again.
* Arga Dis, Blood and Bronze * The Hoburg Kingdom, Crossbows and Butter * Teutanion, Age of Honor * Sylvania, The Last New Dawn * Vaettihiem, Exiled Tribes Jazzepi |
Re: New Game: Mods over Europe (recruiting players
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As I said, I think that the nation is definitely "cool" and very beautiful, but for Dominions multiplayer it's just way too powerful. Do you think any of the standard nations would stand a chance against them? I'm sorry for suggesting them in the first place, but Sombre said he'd balance them out (and he'll do, but it would take an awful lot of time) and I didn't look at them before. Do you accept my apology? http://forum.shrapnelgames.com/image...es/redface.gif |
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