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Re: Vengeance of the dead, what the hell
I vote for GP's solution, sounds good. I also agree anyone who survives 75 turns of an assasination attack should be the winner. |
Re: Vengeance of the dead, what the hell
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Re: Vengeance of the dead, what the hell
If I may, I think the whole problem is the 50 turn limit.
I guess this limit has been set up to make sure that all battles eventually end, so battle resolution cannot lock-up turn resolution; and I can think of many more-or-less theoretical situations where a battle might not end in a reasonable number of turns, like two SC's fighting heads up, each one with a life drain attack; or a skelly-spamming high-reinvig necromancer against a good banishing priest. But maybe the 50-turn limit should be made more flexible; for example, once turn 50 is reached, give another 5-turn grace period, after which the battle is ended, unless at least one unit has been killed, in which case we reset the countdown to another 5 turns; or, instead of counting the number of units killed, take into account the net amount between units killed and units created. This proposition should take care of the "SC against horde of chaff" situation raised by Kuritza. |
Re: Vengeance of the dead, what the hell
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Re: Vengeance of the dead, what the hell
I have to agree with Kuritza here. Very crappy. I like GP's solution.
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Re: Vengeance of the dead, what the hell
The problem is not that there is a 50 turn limit, but that the defender loses
when the limit is reached. |
Re: Vengeance of the dead, what the hell
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Re: Vengeance of the dead, what the hell
The problem is not the limit, or even that the defender loses, the problem is that these attackers don't respect the auto-rout limit.
If they did, then they would auto-rout properly and flee, before the target auto-routs himself, and well before the auto-kill kicks in. Now, changing that, which seems buggy, or at least unintended, to me, might weaken Vengeance too much. It's always seemed more useful against battle mages who are vulnerable without there meat shields than against true SCs any way. |
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Re: Vengeance of the dead, what the hell
I think its very important that SCs can be killed this way. If they couldn't, then the best and only tactic in the game would be to eventually create SCs. Right now you often can't kill an SC even when you have brought your anti-SC tactics into the battle, since even reasonable protections can be brought by the SC player (like a few Fire or Astral or Death or Water mages for the W9F9 Shadow Vestal assault mentioned above).
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