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Re: Badlands Greenskins - Warhammer Nation
Moving the whole sprite a pixel or two forward could help. The little jump makes it seem to actually move.
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Re: Badlands Greenskins - Warhammer Nation
I actually did that already, but thanks for the tip. http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Badlands Greenskins - Warhammer Nation
Hard to tell when there's no dividing line between the squares. http://forum.shrapnelgames.com/images/smilies/happy.gif Good work, and good luck with the rest of them. I doubt I'll be able to offer as much advice for the next few weeks, though.
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Re: Badlands Greenskins - Warhammer Nation
For sure I wouldn't dare a remark before I could do at least half as good. I'm longing for a good Waagh.
I wish okiN will not get bored before having finished.(since I most probably would...) May Gork and Mork assist you in your hard work. |
Re: Badlands Greenskins - Warhammer Nation
1 Attachment(s)
I've finished the boar boy. Here he is, mounted on a shrunken Fay boar.
Attachment 5450 |
Re: Badlands Greenskins - Warhammer Nation
I'm no artist, but I like the look of the Boar boy.
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Re: Badlands Greenskins - Warhammer Nation
I figured it was Finnish or a related language. Thanks for clearing that up for me, Endoperez. Your English is quite good-enough that I assumed it was your first language.
Question for okiN: Which stage of the artwork are you posting? The first presentation, or the results after comments? |
Re: Dark Lands Greenskins - Warhammer Nation
I'm posting a basically finished sprite that is subject to change depending on comments.
As before, any comments, criticisms and suggestions are welcome. |
Re: Dark Lands Greenskins - Warhammer Nation
1 Attachment(s)
There's the arrer boy done.
Attachment 5453 |
Re: Dark Lands Greenskins - Warhammer Nation
I finally will make a comment : I think you could make your weapons look more brutal and orcish, to make yourself an idea, you could look at the sprites of the black moon mod (you'll find it in the 11 nations mod).
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