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Re: Pirate Nation!!
I like the idea of the smuggler, and the pretender seems pretty good, I'll keep this stuff in mind, but I probably won't get much of it done till the weekend comes.
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Re: Pirate Nation!!
Okay, didn't ever get around to making my own pretenders but! I have added some to the selection!!! eeeee!! exciting! I also, change the dread captains and gave the Pirate lords a better story, and changed the pirate lords magic ever so slightly, I also increased the cost of blood guards and added the Smuggler!
Uuuum, still no heros, thats next on the ol' agenda. |
Re: Pirate Nation!!
As they use mercenaries, they could have a kind of shock medium cavalry, as the Italian mercenary bands which were common (in Italy) at the medieval time.
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Re: Pirate Nation!!
Hmm, good idea!!!!! I have to do that when I add all the heroes! except, I do want to do something different with them, I want them to be a bit slower than normal horses, it's what a life at sea'll do to horse, yes, though, to make those animations is gonna be a bit tough! but I love a challenge!
Thanks for motivating me!! |
Re: Pirate Nation!!
Ooooh! I just came up with the most awesome thing!!! I did make some cavalry, but it looks kinda bland, buut! I was making a hero and I thought, heey! I could use this for a unit! though, I'd like some opinions on weather I should make it a hero or a unit permanently. And any balancing issues and weather or not I should make the mount survive when the rider is dead, check it out!!!!!!
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Re: Pirate Nation!!
I downloaded the new version and tried it out a bit. And here are my thoughts;
- I started bulding a fort on a Mountain province. Free Ports idea of a mountain port seems to be "Forest Rampants". Probably not intentational? - Smuggler is definately (IMHO) overprized. Basic Scout is 20 gold. Add 10 gold for stealth +10 and 10 gold for the supply bonus (I wouldn't pay more for it, at least) and you get a 50 gp unit. - The new descriptions are cool and were clear of typoes, but weren't too well structured. The description for the Pirate Lord consists of two super-long sentences. Hmm, instead of always just *****ing about them, I could actually offer to do something concrete. If you don't mind, I could offer my helping hand in this issue. Since my pen-and-paper RPG group fell apart, I've been itching to do some minor creative writing. - The new added pretenders are cool. I just think Lord of Fertility doesn't fit thematically. They're city folk afterall, what do they know about Nature? Why would they worship nature deity? I'm writing this work, and it's getting busy out here. Í'll write the rest once I have more time. |
Re: Pirate Nation!!
nah! it's okay to be complaining about it. I always do mess up sentences like that.
But it's the serpents I reeally want feedback on. |
Re: Pirate Nation!!
Burnsaber? were you gonna give me some feedback on the serpent riders??
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Re: Pirate Nation!!
Quote:
I still have more to write, but I'll have to go work in a moment. I'll be back tonight! |
Re: Pirate Nation!!
did you redownload it after I made
"Ooooh! I just came up with the most awesome thing!!! I did make some cavalry, but it looks kinda bland, buut! I was making a hero and I thought, heey! I could use this for a unit! though, I'd like some opinions on weather I should make it a hero or a unit permanently. And any balancing issues and weather or not I should make the mount survive when the rider is dead, check it out!!!!!! " that post?? |
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