![]() |
Re: Blood Magic, Demon Knights, and Vampires
Demon Knights are wonderful troops, indeed, B5 mages aren't actually too rare: Athame+Brazen vessal on a regular B3 dude works.
In a recent game, I had a god up to B12, casting infernal crusade when I could. Well, up until about when my demon knights discvered that they weren't shock immune. |
Re: Blood Magic, Demon Knights, and Vampires
While vampires surely aren't ghosts, Etherealness also denotes the fact that vampires are usually impervious to normal weapons, which is essentially what etherealness does. While the name might be wrong, the effect is right. If you shoot a vampire with a normal gun, he is unfazed by it. In dom3, he would be dead but back in a month, which seems contrary to most vampire lore, where magic weapons harm them normally but normal weapons rarely do much unless used in a ritualistic manner(cut the head off or stake the heart).
|
Re: Blood Magic, Demon Knights, and Vampires
Quote:
Maybe they could have their regen boosted to 50% or so to reflect this, without making then ethereal again. |
Re: Blood Magic, Demon Knights, and Vampires
I know we have had this discussion before, but I too am sad about the state of vampires. They were scary in Dom2 like they should be, and now they're just a laugh. I'd rather have ethereality back and have an occasional VQ rush than have pathetic vampires.
|
Re: Blood Magic, Demon Knights, and Vampires
But following mythology Dominions vampires have always been far scarier than vampires are ordinarily represented.
How many stories have you heard of blood drinking women in nightgowns taking on whole armies and beating them, straight up in a fight? http://forum.shrapnelgames.com/images/smilies/happy.gif. Generally in literature even a small party can beat a solo vampire. What would be nice, though, is a reduction in her path costs. 50 is too high; i'd like to see somewhere in the range of 20-30 per new path. The VQ could also have Seduction, and all Vamps should, perhaps, have glamour. All Vampire commanders should eat a few pop per turn as well. We chould also have some summonable Vampire Princesses as well as if you give them seduction. |
Re: Blood Magic, Demon Knights, and Vampires
Just give regular vamps back ethereality and leave it off the VQ. Its a matter of usability and balance.
|
Re: Blood Magic, Demon Knights, and Vampires
Quote:
Course, in most Vampire lore they actually were walking corpses, not dapper gentlemen in evening wear. Blame Bram Stoker for that one. |
Re: Blood Magic, Demon Knights, and Vampires
Don't forget the vampiric squash. Hollywood's overlooked that one as well.
|
Re: Blood Magic, Demon Knights, and Vampires
They didn't overlook it, they passed on it under pressure from Squash lobbyists.
|
Re: Blood Magic, Demon Knights, and Vampires
Quote:
I'd like to either see ethereality back or a different buff given to them. If not in a future patch then maybe in the balance mode. |
All times are GMT -4. The time now is 01:26 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.