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Re: LA marignon guide
I also think they are awful, but if I was going for a bless I'd take F9S9 bless for them so I could also summon Seraphs.
Other than that, either a pretender to help with magic, getting those blood stones started and other needed paths and items or give a bless for those blood angels since they are so cheap. |
Re: LA marignon guide
I'm looking for help scripting your starting army and others of similar size for expansion. I'm not interested in a bless for such crappy sacreds.
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Re: LA marignon guide
One thing I was thinking of. The blood curse also causes horror marks, right? It might be worth considering the battlefield call horror spells in conjunction with flags designed to free up mages from having to constantly horror mark.
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Re: LA marignon guide
Blood Curse can be resisted, and only comes into play when Flagellant dies. The horrors wouldn't attack anything you'd need them against, because it would have high magic resistance, and even if something was horror-marked the horror would fly right next to your flagellants and probably kill them next.
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Re: LA marignon guide
Blood Curse is garbage. It very rarely seems to do anything and what it does do (curse and horror mark) doesn't amount to much. Even with apparently tailor made sacreds like the hundreds and hundreds of sacred freespawn chaff with Ulm Reborn in one game, it wasn't worth having.
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Re: LA marignon guide
ya, even if it wasn't resistable, still wouldn't be worth having.
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Re: LA marignon guide
Errr, if it was unresistable, you could completely ruin people in early-mid game.
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Re: LA marignon guide
Nah Jim.
Look at the economics of it. One archer can kill several flagellants. Who really cares if he gets horrormarked in the process. On the plus side, it would be fun to watch the SC's run away... |
Re: LA marignon guide
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Re: LA marignon guide
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