.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   LA marignon guide (http://forum.shrapnelgames.com/showthread.php?t=36173)

Executor January 28th, 2009 12:37 PM

Re: LA marignon guide
 
I also think they are awful, but if I was going for a bless I'd take F9S9 bless for them so I could also summon Seraphs.
Other than that, either a pretender to help with magic, getting those blood stones started and other needed paths and items or give a bless for those blood angels since they are so cheap.

Trumanator January 28th, 2009 02:06 PM

Re: LA marignon guide
 
I'm looking for help scripting your starting army and others of similar size for expansion. I'm not interested in a bless for such crappy sacreds.

Unoptimized January 28th, 2009 02:22 PM

Re: LA marignon guide
 
One thing I was thinking of. The blood curse also causes horror marks, right? It might be worth considering the battlefield call horror spells in conjunction with flags designed to free up mages from having to constantly horror mark.

Endoperez January 28th, 2009 02:32 PM

Re: LA marignon guide
 
Blood Curse can be resisted, and only comes into play when Flagellant dies. The horrors wouldn't attack anything you'd need them against, because it would have high magic resistance, and even if something was horror-marked the horror would fly right next to your flagellants and probably kill them next.

Sombre January 29th, 2009 04:37 AM

Re: LA marignon guide
 
Blood Curse is garbage. It very rarely seems to do anything and what it does do (curse and horror mark) doesn't amount to much. Even with apparently tailor made sacreds like the hundreds and hundreds of sacred freespawn chaff with Ulm Reborn in one game, it wasn't worth having.

chrispedersen January 29th, 2009 11:31 AM

Re: LA marignon guide
 
ya, even if it wasn't resistable, still wouldn't be worth having.

JimMorrison January 29th, 2009 12:55 PM

Re: LA marignon guide
 
Errr, if it was unresistable, you could completely ruin people in early-mid game.

chrispedersen January 29th, 2009 07:14 PM

Re: LA marignon guide
 
Nah Jim.

Look at the economics of it. One archer can kill several flagellants. Who really cares if he gets horrormarked in the process.

On the plus side, it would be fun to watch the SC's run away...

Sombre January 29th, 2009 08:30 PM

Re: LA marignon guide
 
Quote:

Originally Posted by JimMorrison (Post 670513)
Errr, if it was unresistable, you could completely ruin people in early-mid game.

How so? Why would you care that your random troops are cursed or horror marked? Clearly you'd rather they weren't, but considering your opponent took a poor 9 bless and got a load of their sacreds killed for it to happen,... not exactly scary. Like I said, I had the perfect troops for a B9 bless to be great when I was dueling llama with hundreds upon hundreds of penitent (improved freespawn flaggies) and it just sucked completely. He didn't even notice for a long time.

archaeolept January 29th, 2009 09:18 PM

Re: LA marignon guide
 
Quote:

Originally Posted by JimMorrison (Post 670513)
Errr, if it was unresistable, you could completely ruin people in early-mid game.

No. you might mess them up a bit while you were being destroyed, though :)


All times are GMT -4. The time now is 04:28 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.