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Re: List of Mercenaries
It's actually missing most of the heroes from the old nations.
You can find all of the heroes in the DB by putting an autofilter on the All Units page and filtering by uniques. It'll also show you all the doom horrors and other uniques such as the elemental royalty, but there you go. |
Re: List of Mercenaries
When I read that post I almost backflipped - if heroes were unique this was huge! I could just copystats someone like "master of the games" or "hero" and get to the unique tag that way for my Warhammer Grand Master summons.
But no, heroes are not unique. They only seem so because of the #hero1 #hero2 etc settings. You can build/summon multiples of them, unlike 'real' uniques such as "Treelord" etc. Give it a test with a mod nation. #addreccom "Treelord" #addreccom "Master of the games" So they don't have the unique flag, Edi. |
Re: List of Mercenaries
Ahha! Thanks, that was not something I knew. I assumed them to be unique, which means that the DB is going to get several corrections soon.
I suppose you could copystats Kreon the Warrior Mage, since he happens to be unique (one of Bogus's company) and try to build on that. |
Re: List of Mercenaries
Kreon is good, but he's stealthy and I don't think I can get rid of that.
He's nearer than Treelord though, so thanks :] |
Re: List of Mercenaries
Ah, you can also use the "Troll Archer" to get unique with only regen stuck on there.
So regen 1% or stealth 0. Interesting. Code: ------ this one has regen 1%, min 1 per turn #newmonster 2488 #copystats 648 #clearmagic #spr1 "./Warhammer Empire/Grandmaster.tga" #name "Master of the White Wolf" #descr "Master of the White Wolf description." #fireres 0 #regeneration 0 #end ----- this one has stealth 0 #newmonster 2489 #copystats 650 #clearmagic #spr1 "./Warhammer Empire/Grandmaster.tga" #name "Master of the Knights Panther" #descr "Master of the Knights Panther description." #end |
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