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Re: FQM Stellar Object Ability Descriptions
Normal and protostar storms have "magnetized metals," and only 6 of 20 nebulae are of the CS- or "rainbow" type (the other 14 types also get "magnetized metals"). "Multiversal hypercubes" don't seem that common to me. 3 in 10 nebulae will be riddled with them, but no other system type can have them.
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Re: FQM Stellar Object Ability Descriptions
Hi again,
Yes, from my current game with the latest release it's exactly as you describe. My old game findings were using PR4 and I can't reproduce my findings in the current release. Do you have plans to make your latest release available to PBW games? I wouldn't hesitate to use it for my upcoming Balance Mod game if it were available. |
Re: FQM Stellar Object Ability Descriptions
Ok, stupid question time: where do I go to get the FQM for SE5? And, it appears from above that it should work with Balance mod, right?
Thanks, AMF |
Re: FQM Stellar Object Ability Descriptions
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Re: FQM Stellar Object Ability Descriptions
I knew I shouldn't have used the scenarios and mods subform to announce the release of beta 12... Nobody reads it. http://forum.shrapnelgames.com/images/smilies/happy.gif
Balance Mod already contains most of FQM beta 12. As Kwok posted elsewhere, these are the main differences between the BM version of FQM and the latest FQM, as of BM 1.11 and FQM beta 12: - Different stellar abilities - BM uses stock planet textures - No Green Stars in BM - No Quaternary/Quintuple Star Systems in BM - No Wheel Quadrant Type in BM - No Blackbody curve Black Holes in BM... but will add in future |
Re: FQM Stellar Object Ability Descriptions
"19. Added - Slew of special planet abilities."
What exactly does it means? |
Re: FQM Stellar Object Ability Descriptions
Check out Data\Stellar_Ability_Types.txt > Normal Planet starting at Ability 19.
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Re: FQM Stellar Object Ability Descriptions
may I ask why is FQM 5.00 Beta 12 only (193 KB)?????
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Re: FQM Stellar Object Ability Descriptions
As the download page says, FQM uses the Multimedia Pack..
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