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Re: The 6th Global
sounds like two were cast at the same time, right?
could the computer logic be: if global cast.. see if 5 already if so, remove one add new global(s) and somehow both globals go into the list, but only remove one? |
Re: The 6th Global
I'm in a 3.10 game at this moment... 5 globals were active and at the start of the next turn 3 new globals were casted successfully. The end result was 5 active globals. I'm not sure what combination provides 6 globals, but I'm sure some of the hardcore gamers are hunting for the secret combination. |
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