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-   -   did you mean to reduce the average number (http://forum.shrapnelgames.com/showthread.php?t=36567)

Kuritza October 26th, 2007 01:27 AM

Re: did you mean to reduce the average number
 
Quote:

Velusion said:
As someone who enjoys the aspect of army/troop tactics I welcome the lower gem income.

Hope you enjoy fending off hordes of dual-blessed demons with your national armies. ))

Saxon October 26th, 2007 02:31 AM

Re: did you mean to reduce the average number
 
HB,

Your proposal would also make the rainbow pretender much more valuable. They would just stroll around identifying sites and would never have to search. They would move twice as fast and thus have many more free turns. We don’t see a lot of complaints about overpowered rainbow mages, so this is not a bad thing.

However, it would also make high bless pretenders more valuable as well, and they do already provide a great deal to the nation. Throw in the combat pretenders who are high in a particular path and we start to see some balance issues. It would shift things from scales to magic paths.

For example, a D9 pretender for LE Ermor. In the early stages, he uses his fear to chase off indys, meaning fast expansion. However, he is simultaneously searching each province, ensuring a fast start to death gems, which Ermor desperately needs. Then later in the game he can case Utterdark or whatever high level global he needs. The total package is a bit too much.

DrPraetorious October 26th, 2007 08:58 AM

Re: did you mean to reduce the average number
 
A unit special ability that automagically searched each province (maybe at half strength?) a unit walked through *would* be interesting, and ought to be able to be stuffed into the existing engine somewhere.

You could give all those rainbow pretenders this power and they'd instantly become about twice as good for their official job in life.

Edratman October 26th, 2007 09:04 AM

Re: did you mean to reduce the average number
 
Quote:

DrPraetorious said:
A unit special ability that automagically searched each province (maybe at half strength?) a unit walked through *would* be interesting, and ought to be able to be stuffed into the existing engine somewhere.

You could give all those rainbow pretenders this power and they'd instantly become about twice as good for their official job in life.

I like this idea as a new hero category. Should be easy, or at least it was easy for me to type in.

RamsHead October 27th, 2007 01:13 AM

Re: did you mean to reduce the average number
 
Quote:

DrPraetorious said:
A unit special ability that automagically searched each province (maybe at half strength?) a unit walked through *would* be interesting, and ought to be able to be stuffed into the existing engine somewhere.

You could give all those rainbow pretenders this power and they'd instantly become about twice as good for their official job in life.

I like this idea a lot. You do not currently see rainbow pretenders used often.

Velusion October 27th, 2007 02:06 AM

Re: did you mean to reduce the average number
 
Quote:

Kuritza said:
Quote:

Velusion said:
As someone who enjoys the aspect of army/troop tactics I welcome the lower gem income.

Hope you enjoy fending off hordes of dual-blessed demons with your national armies. ))

As opposed to how much I enjoy them now??? http://forum.shrapnelgames.com/image...s/rolleyes.gif

NTJedi October 28th, 2007 03:21 PM

Re: did you mean to reduce the average number
 
Quote:

Nappa said:
of gems per site with the 3.1 patch?

It seems that most of the new magic sites produce one gem each. This has reduced the total number of gems per territory.

Has anyone else noticed this?

It's also less likely to find the very powerful magic sites such as "The Ultimate Gateway"(50% Conjuration discount)... which I feel is even more painful.

Ygorl October 29th, 2007 06:11 PM

Re: did you mean to reduce the average number
 
Rathar, plenty of the old common sites had gem incomes higher than one. From what people are saying, most of the new ones don't. So the gem income from common sites has apparently gone down, even though the total ratio of common sites in a given game might not be any different.

Edi October 29th, 2007 06:24 PM

Re: did you mean to reduce the average number
 
Actually, a lot of the new sites have gem income of 2 or more. I would go so far as to say most of them.


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