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-   -   RAND Game - Fomoria Wins! (http://forum.shrapnelgames.com/showthread.php?t=36778)

Ygorl November 9th, 2007 03:08 PM

Re: RAND Game (PBEM) - Open
 
I've got a slight preference for no CB and no renaming - even if you're not explicitly trying to send messages to other people, different players have different techniques for renaming, which can give people away. Just hit F1 and search for the dude with three levels in fire magic. http://forum.shrapnelgames.com/images/smilies/happy.gif

And, just to reiterate in case someone happens to read this post but not Jurri's... Name your pretender after your nation! The pretender of Pythium should be named Pythium. I guess an alternative would be to use the game's random name creator, which wouldn't give any information either - Pasha, we need an executive decision here.

PashaDawg November 9th, 2007 06:58 PM

Re: RAND Game (PBEM) - Open
 
Yes, I agree.

1. Renaming will be shut off.

2. Pretender names should be the same as the nation name (for example, Pythium's pretender should be named "Pythium).

As Jurri said, this game will very much be like playing a SP game, but with AI's as smart as people.

PashaDawg November 9th, 2007 07:00 PM

Re: RAND Game (PBEM) - Open
 
Welcome, Agrajag and Micah. It would be great if Evilhomer and Folket could join in.

quantum_mechani November 10th, 2007 12:56 AM

Re: RAND Game (PBEM) - Open
 
For mods, I'm ok with skipping most the CB mod, however at least Worthy Heroes and CB Pretenders and Scales seem fairly straightforward even for people not used to them.

Sir_Dr_D November 10th, 2007 02:46 AM

Re: RAND Game (PBEM) - Open
 
Sure, count me in as well.

Ygorl November 10th, 2007 05:39 AM

Re: RAND Game (PBEM) - Open
 
I agree with QM about mods.

Agrajag November 10th, 2007 05:59 AM

Re: RAND Game (PBEM) - Open
 
Yeah, I've mostly played vanilla, so I'd rather play with the least amount of mods (that I am unused to), but I can see the need for atleast CB pretenders.
No renaming will take getting used to. (Yes, I like renaming my mages according to their spell paths, but its a dirty habit anyway.)
Oh, and EA is cooler than MA http://forum.shrapnelgames.com/image...ies/tongue.gif

Cainehill November 10th, 2007 07:16 AM

Re: RAND Game (PBEM) - Open
 

I'm definately with QM and Ygorl on mods - CB pretenders and scales are generally straightforward, you don't have to relearn the entire game if you've been playing vanilla, and Worthy Heroes just makes heroes, heroes.

For those worrying about the game taking too long as it goes on : No diplo really makes the turns a lot quicker.

Zeldor November 10th, 2007 08:05 AM

Re: RAND Game (PBEM) - Open
 
I missed one game that started without warning so count me in if there is a free place.

PashaDawg November 10th, 2007 09:51 AM

Re: RAND Game (PBEM) - Open
 
Hello:

Ok. We have 15 players. We can have up to 20. So, I would suggest that we close the game to new players tonight (Saturday) so that nations can be assigned.

I don't think we can expect to start by Sunday, because players should have time to design a pretender, and we'll want a few days to sort through any settings and mod choices.

Pasha


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