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-   -   quick SEV gameplay questions (http://forum.shrapnelgames.com/showthread.php?t=36867)

Ragnarok-X November 26th, 2007 05:26 PM

Re: quick SEV gameplay questions
 
The organic trait, obviously ?

Siirenias November 26th, 2007 05:50 PM

Re: quick SEV gameplay questions
 
No, no...I need to acquire it from enemy ships or intelligence.

Fyron November 26th, 2007 06:24 PM

Re: quick SEV gameplay questions
 
Siirenias said:
"By the way...as far as questions go...where on the tech tree are halo planets, stellar spheres, and planetary gravity bombs (for planet making)?"


What's a "halo planet?" Some reference to a lame console game? There are ringworlds and sphereworlds, which come from Astrophysics 2 > Stellar Manipulation (along with all other stellar object creation/destruction techs).

Siirenias said:
"No, no...I need to acquire it from enemy ships or intelligence."


You cannot own any tech that has a racial requirement for which you do not possess the trait. Note that unique ruins techs work the same way; have to colonize the planet yourself.

Siirenias November 26th, 2007 07:14 PM

Re: quick SEV gameplay questions
 
Ringworlds. Yes, ringworlds. Forgot what they were called.

And thanks for the definitely beneficial definitions. Guess those dozen organic destroyers I have won't do me much good...

narf poit chez BOOM November 27th, 2007 12:52 AM

Re: quick SEV gameplay questions
 
Quote:

Ragnarok-X said:
The organic trait, obviously ?

'Obviously' for SE grognards. Not so obviously for new players.

Ragnarok-X November 27th, 2007 05:15 PM

Re: quick SEV gameplay questions
 
Didnt mean to sound arrogant, narf :p

Siirenias November 28th, 2007 01:08 PM

Re: quick SEV gameplay questions
 
It actually sounded like you were missing the point. http://forum.shrapnelgames.com/images/smilies/laugh.gif

Although, I have another question.

I've been pretty patient about this, especially since it is largely cosmetic.

But...how do you create new ship types? I mean, sure, Attack Ship, Defense Ship. What more could you want?

If you ask me, you could split those two designations into several different types, like Picket, Escort, Raider, Capital Ship, Flagship, Garrison...

So. Anyone know how to do this bit of magic?

Fyron November 28th, 2007 02:12 PM

Re: quick SEV gameplay questions
 
The trouble with adding new design types is that strategies are largely dependent upon them; each strategy has separate behavior settings for each type. This is why Aaron did not add the ability to add arbitrary design types in-game. You can add new ones in the Data\DefaultDesignTypes.txt file, but I don't believe they will show up in an existing game.

Siirenias November 28th, 2007 03:36 PM

Re: quick SEV gameplay questions
 
You know, I kinda wanted to see if I could do this game without too much modding (even though I'm now watching that Gritty Universe mod, or something, with interest), but messing with those sounds interesting, and right down my alley. I used to be a great modder in my time...working on Homeworld 2...
*reminisces about the good ol' days*


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