![]() |
Re: P-1000 Ratte WIP
Quote:
Troopie: various sources say around 40 kph |
Re: P-1000 Ratte WIP
35m converted to inches is 1377.949/6 = 229.65816~. If any thing I should have made it 230. lol
At least the program called "Convert" says its 1377.949. lol You are welcome. Enjoy it. Have fun trying to get it to work right. LOL |
Re: P-1000 Ratte WIP
Pyros Movement System?
|
Re: P-1000 Ratte WIP
Quote:
|
Re: P-1000 Ratte WIP
Quote:
What I was referring to was his carefully calculated placement of way points allowing quite precise control of AI unit movement. |
Re: P-1000 Ratte WIP
Quote:
|
Re: P-1000 Ratte WIP
1 Attachment(s)
Here are the basic files needed to drive around and blow things up. The scenario is called 364 Ratte's nest is is in no way balanced. The 280mm needs a lot more tweaking. I started on the revised German oob, adding AP to the 280 but it's not quite there yet. Very cool to see Russian infantry swarming over this monster.
|
Re: P-1000 Ratte WIP
I luuuv this icon. Just love it. I'm going to marry it.
But in the shp, 0109, I can see the turrent but I can't see the hull. Am I missing it? Joe |
Re: P-1000 Ratte WIP
Thanks again Joe..lol
|
Re: P-1000 Ratte WIP
Sorry for the delay - I see what you mean you can't see it in ShpEdit but it is there in the game. Honestly I can't remember what I did in ShpEdit to set the rotation etc. When I figure out what I did, I'll post her.
|
All times are GMT -4. The time now is 01:58 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.