.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   TO&Es (http://forum.shrapnelgames.com/forumdisplay.php?f=143)
-   -   P-1000 Ratte WIP (http://forum.shrapnelgames.com/showthread.php?t=36902)

PatG November 24th, 2007 07:39 PM

Re: P-1000 Ratte WIP
 
Quote:

oragus said:
14 hexes is a far cry from 229 hexes long....lol...but if you want it.. Here it is.

Sorry Oragus, you slipped a couple of orders of magnitude. 35m at 150mm/pixel is 223 pixels not 229 hexes. http://forum.shrapnelgames.com/images/smilies/eek.gif A lot more game-able. http://forum.shrapnelgames.com/images/smilies/wink.gif Thanks very much for the bmps.

Troopie: various sources say around 40 kph

oragus November 24th, 2007 09:29 PM

Re: P-1000 Ratte WIP
 
35m converted to inches is 1377.949/6 = 229.65816~. If any thing I should have made it 230. lol

At least the program called "Convert" says its 1377.949. lol

You are welcome. Enjoy it. Have fun trying to get it to work right. LOL

MarkSheppard November 25th, 2007 01:45 AM

Re: P-1000 Ratte WIP
 
Pyros Movement System?

thatguy96 November 25th, 2007 01:49 AM

Re: P-1000 Ratte WIP
 
Quote:

MarkSheppard said:
Pyros Movement System?

I can't remember exactly, but I think this is in reference to the usage of terrain "blocking" to funnel the movement of multi-sectioned units suggested by AI in scenarios, suggested by Pyros when the matter of armored trains in WinSPWWII was brought up.

PatG November 25th, 2007 10:31 AM

Re: P-1000 Ratte WIP
 
Quote:

thatguy96 said:
Quote:

MarkSheppard said:
Pyros Movement System?

I can't remember exactly, but I think this is in reference to the usage of terrain "blocking" to funnel the movement of multi-sectioned units suggested by AI in scenarios, suggested by Pyros when the matter of armored trains in WinSPWWII was brought up.

There were a couple of different blocking terrain suggestions but I'm not sure if any were made by Pyros.
What I was referring to was his carefully calculated placement of way points allowing quite precise control of AI unit movement.

Nick_Hyle November 30th, 2007 11:22 AM

Re: P-1000 Ratte WIP
 
Quote:

PatG said:
The book "My War is Tank" has a three view of this and other bits of WWII fantasy kit.

For anyone else who went scurrying looking, I think Pat meant "My Tank Is Fight". http://forum.shrapnelgames.com/images/smilies/wink.gif

PatG December 2nd, 2007 11:34 AM

Re: P-1000 Ratte WIP
 
1 Attachment(s)
Here are the basic files needed to drive around and blow things up. The scenario is called 364 Ratte's nest is is in no way balanced. The 280mm needs a lot more tweaking. I started on the revised German oob, adding AP to the 280 but it's not quite there yet. Very cool to see Russian infantry swarming over this monster.

JoeB July 7th, 2008 12:42 AM

Re: P-1000 Ratte WIP
 
I luuuv this icon. Just love it. I'm going to marry it.

But in the shp, 0109, I can see the turrent but I can't see the hull. Am I missing it?

Joe

oragus July 11th, 2008 08:21 PM

Re: P-1000 Ratte WIP
 
Thanks again Joe..lol

PatG July 12th, 2008 07:17 AM

Re: P-1000 Ratte WIP
 
Sorry for the delay - I see what you mean you can't see it in ShpEdit but it is there in the game. Honestly I can't remember what I did in ShpEdit to set the rotation etc. When I figure out what I did, I'll post her.


All times are GMT -4. The time now is 01:58 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.