![]() |
Re: Is there an incongruous distribution of magic?
Seeking arrow is like all assassination spells a very good situationnal spell.
Your opponent has a 120 units army lead by only 3 commanders threatening to renforce his main army ? You spam 5 or 6 seeking arrows and all the leaders are dead, the army don't move (and perhaps won't move next turn, if he had no leader moving to the province). As well killing a key mage can change the result of a big battle, and the spell is particularly good to achieve isolated mages after a retreat (or for surprise attacks on researchers when dome spells aren't available). |
Re: Is there an incongruous distribution of magic?
Quote:
I'm curious, though, whether the unequal distribution is a design decision or whether it just turned out that way after you guys made a bunch of different nations. And is there any plan to even them out? Because sometimes I open up the game and just think to myself, "I want to play a Fire nation today," but realize I dislike my options intensely. |
Re: Is there an incongruous distribution of magic?
HotNife: I believe the common answer to that is, 'Mod your own.' I actually have about 3 ideas for mods right now, one of which I'm surprised no one else has done yet.
|
Re: Is there an incongruous distribution of magic?
Quote:
I've used them to really disrupt large armies that rely on communions. 3A to probably/possibly kill a support mage is a pretty good trade - especially if it makes that army vulnerable. |
All times are GMT -4. The time now is 04:29 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.