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Re: US Sniper rifle???
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Re: US Sniper rifle???
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SP:WAW is no longer getting support from the original design team. But people are so loyal to that sim that they are constantly coming out with mods that make it more and more authentic as well as more enjoyable to play. As far as I can see, WinSPWW2 is at a dead end. NO input is welcome, whether good or bad, unless the person giving the input meets with their "approval". The mods and designers are so thin-skinned that ANY criticism, even if there are mistakes in the criticism, is ridiculed or dismissed outright. The forum at SP:WAW is active to this day with helpful posts and comments from users and mods. This forum is all but dead. The mods actually seem to discourage any changes because they think WinSPWW2 has reached some kind of "perfection". Sniper rifles is just ONE SMALL example I picked out from MANY problems in the sim. But the mods have intimidated or discouraged pretty much ALL input from users. So be it. The best thing you can say about WinSPWW2 is they got it running good on WinXP. That's about it. Dep |
Re: US Sniper rifle???
Nope...if you have ever played the previous incarnation of this game, the SIMULATION called Steel Panthers: World at War,
http://forum.shrapnelgames.com/image...s/rolleyes.gif Hey genius; the previous incarnation of this game was Steel Panthers 1. SP WaW is Matrix Games' own take at updating Steel Panthers. |
Re: US Sniper rifle???
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http://forum.shrapnelgames.com/image...ies/tongue.gif |
Re: US Sniper rifle???
From the Game Guide, right up front in the "What is WinSPMBT" section:
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So this is a wargame - a computer version of the 1/300 tabletop rules with micro-armour and model villages etc. at batallion level. Funnily enough - rule sets for such (e.g. WRG and Challenger, Firefly and so forth) - use generic "Rifle", "SMG", "LMG", "MMG", while differentiating between say a 6 pounder ATG and a 50mm L60, just like we do. And only one "sniper rifle".. Only skirmish level platoon level or less wargame rulesets will maybe have individual different personal weapons statistics. However, if you feel you need dozens different individually crafted sniper rifles to fit your perceptions of reality in the game, then you have the Mobhack data editor at your disposal. You can hand-craft your own OOBS to suit yourself, but remember that there are a maximum of 250 weapons in each OOB!. As explained before - differentiating between different sniper rifles, or smgs etc for that matter, will make zero actual difference in the game, bar adding unnecessary complication in the OOBs. And also it will use up valuable weapons slots in each OOB for what is essentially the same item. We already differentiate marksmen (plain rifle), basic snipers (sniper rifle) through to more advanced ones, by using units with different Fire Control and Range Finder values as has been previously explained in this thread. Cheers Andy |
Re: US Sniper rifle???
On different variants though, on different engines. With different strengths and weaknesses. Some people like WaW more, some (me included) MBT/WW2.
Judging from the history of MBT/WW2 development, both developpers are open to suggestions or critics - as long as it's not based on blanket statements and is supported by evidence. Some suggestions make it to the game engine or OOBs, some not, as it's impossible to please everyone. And if you don't like the way OOB's are set, you are provided with all you need to modify them and try out how does the change affect the "simulation". I can tell you from personal experience that slight differences in ranges or accuracies of sniper rifles don't play much role unless you want to try to harass enemy at max range. And then usually the sniper falls prey to mortars after his few minutes of glory. |
Re: US Sniper rifle???
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Please read the Game Guide "Release History", for a more complete history of the various mods we started, before the TGN-later matrix guys developed their own game based on the SP3 game engine, which became SP:WaW. Don is the original Steel Panthers modder, without whom there would have been no SP series code development. It all started with his "camo" icons for SP1 and SP2, that replaced the blue-grey and dark-brown icons of those games (remember them? - if not, find an SP1 screen shot). I came in when the originator of the SP1 data editor (I forget who, after all this time) was not interested in continuing on with one for SP2, and he provided me with info on the OOB data file format. Mobhack started as a MSDOS programme written in Turbo Pascal, then I developed Kobhack for SP3. Later, we got together to integrate new icons by poking about in the game EXE to convert the SP2 engine from modern to WW2 (since SP2 had the PBEM replay amongst other features which SP1 lacked and SSI were not going to develop SP1 further) and so SPCamo got started. It was our work that got SSI interested in releasing the actual source code, and without that, there would have been no development either by ourselves, or later, by TGN/matrix pursuing their own different route. When we parted company from TGN, we decided to stick with the SP2 codebase. The TGN team wanted to do it their way and we, ours. Creative difference, but no real problem since there is/was room for both approaches. People produce many sets of tabletop rule sets, after all. The only "problem" with having the 2 engines is some folk who seem to insist that one should only have the one or other installed on their computer since it is the "best" in their opinion. Plenty of tabletop wargamers own and play several rulesets - yet even there there is a minority who, say stick to 7th edition ancients as the only "true" rules, like some form of quasi-religion. Those are generally called "fanboys", and are a tedious waste of time, whatever the game in question happens to be. Cheers Andy |
Re: US Sniper rifle???
The best direct-fire anti-sniper bullet weapon in the game is another sniper. (Not a section with a sniper rifle in slot 4 http://forum.shrapnelgames.com/images/smilies/happy.gif). Snipers enjoy no special advantages vs another specialist sniper, bar small size making initial hitting a tad less than a full sized section.
Next best is an MG unit class weapon, esp if firing from beyond the snipers own rifle range. MG unit classes have a few less problems with the snipers size, and if they miss, usually it is to the adjacent hex, so the splash will cause some "S" anyway (and share the joy with any neighbours he has, too! http://forum.shrapnelgames.com/images/smilies/happy.gif). Andy |
Re: US Sniper rifle???
True about counter-sniper-snipers and MG's. However a little mortar barrage comes in hady anytime http://forum.shrapnelgames.com/images/smilies/wink.gif
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Re: US Sniper rifle???
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Perhaps the main issue is that Deputy totally missed the fact that SP is indeed a game depicting miniature wargaming with virtual (and far cheaper) units and terrain and the PC runing the combat throws, arty routines and morale checks(which makes it a more practical depiction of the tabletop) just as Andy says, not a simulation. Big fact indeed because I havenīt yet seen any simulation played in turns http://forum.shrapnelgames.com/image...ies/tongue.gif Keep up the good work! Robert |
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