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-   -   Balance opinions II (http://forum.shrapnelgames.com/showthread.php?t=37224)

Kuritza December 24th, 2007 07:18 AM

Re: Balance opinions II
 
I chose boosters and indies nerf (good to know these are gone), magic scale changes (I like it as is in Dom III, it makes sense to me) and van units cost increase.
Latter simply because both helhirdlings and MA vans are both made more expensive already. At 90 gold its a good enough capitol-only sacred unit in my opinion; not as spammable anymore.

llamabeast December 24th, 2007 08:33 AM

Re: Balance opinions II
 
Yeah. Sorry to go on about it, but to me the magic scale change would be very objectionable. Although of course everyone has their pet issues.

I'm really looking forward to the new version of CBM, I will definitely start a big game with it when it comes out.

thejeff December 24th, 2007 10:23 AM

Re: Balance opinions II
 
The 1pt per magic scale is how it was in Dom2, right? I don't recall magic 3 being a given then. Am I wrong about that, or what's changed now?

Meglobob December 24th, 2007 01:03 PM

Re: Balance opinions II
 
Quote:

thejeff said:
The 1pt per magic scale is how it was in Dom2, right? I don't recall magic 3 being a given then. Am I wrong about that, or what's changed now?

Nothing, drain 1 to magic 3 is okay depending on your strategy/pretender.

I would say drain 3 is the problem, as anyone taking that, other than in a 2 player blitz has no chance of winning the game.

When the glamour nerf came in and the E/D Helheim mage was made capital only, Illwinter cracked what was making Helheim so overpowered. So they should have removed all the early nerfs increasing the cost of Helheims sacreds.

Also blesses where meant to be the great new thing with Dom 3 but any good sacred has since been nerfed ever since the game came out.

thejeff December 24th, 2007 01:13 PM

Re: Balance opinions II
 
Well, drain 3 is supposedly 120 free points for MA Ulm, which few others would dare take.
But then most would say that MA Ulm has little chance of winning MP anyway. http://forum.shrapnelgames.com/images/smilies/frown.gif

Horst F. JENS December 24th, 2007 07:12 PM

Re: Balance opinions II
 
quantum_mechani, *please* make the new CB mod !

I started playing vanilla dom3 since the last patch come out and all feeled .... strange. I miss your CB mod.

bye,
-Horst

Zeldor December 25th, 2007 05:01 AM

Re: Balance opinions II
 
CB did not cover 3.10 changes? I have played with both 3.10 and CB and it worked fine.

Sombre December 26th, 2007 05:55 AM

Re: Balance opinions II
 
It shouldn't have Zeldor, unless you had a version of CB1.1 fixed for 3.10. It still isn't made for 3.10, anyway.

I like the CB magic scale much more than the basegame one. It's more logical and introduces more variety imo.

I honestly don't have any complaints about your balancing ideas qm. Just further suggestions which I will continue to give elsewhere regarding various stuff.

Zeldor December 26th, 2007 04:59 PM

Re: Balance opinions II
 
Yep, 1.1. I really hope that next version won't reverse too much. I would also be really happy to see developers work on balance in patches, before adding new nations [which I love anyway].

quantum_mechani December 26th, 2007 05:23 PM

Re: Balance opinions II
 
Quote:

Zeldor said:
I really hope that next version won't reverse too much.

Don't worry, from the poll the only changes really on the table are the magic scale and reanimators. Both those I consider rather interim solutions until IW hopefully really fixed the problem.


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