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Re: The AI Pretender design is insane!
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If you don't experiment you'll never know for sure. |
Re: The AI Pretender design is insane!
In fact I haven't experimented a lot boosting only pretenders as there is a better way to boost AIs : giving them some provinces with
-recruitable powerful units (troglodytes, trolls, knights on a province with high ressources) -immobiles mages and a lab or appropriate site (ie enter to summon bane + immobile d1 mage) -known gems prod sites (in provinces owned or nearby provinces) Then you may let AI design the pretender, even if the choice is strange it will be hard. (but I've tried one time to duel an AI just boosted by an immortal E10 cyclops, and I think it's one of the best boost if you just change pretender -but you may add nature and fire of course; give it relics etc-) |
Re: The AI Pretender design is insane!
Guys, lighten up.
Just programming a system not to lose at tic-tac-toe is hard, and that is a closed, super-simple, well-defined system. Here we're talking about a super-complex system. The mere fact that it [AI] can do anything even remotely intelligent is incredible. Don't criticize it. Point out difficulties, surely, and any gaping holes, and if that isn't enough, join an MP game. That'll teach you. |
Re: The AI Pretender design is insane!
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But yes, even slightly more complex games are very hard to write good AIs for. |
Re: The AI Pretender design is insane!
Even Checkers and Connect Four have been "solved". That means there is no way for an AI programmed correctly to lose. These are much simpler games, though.
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Re: The AI Pretender design is insane!
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