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Re: New Nation: Travelers
Well you can change the overall image too of course.. I agree with Honey that your sprite work is great and it wouldn't hurt to show it :D
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Re: New Nation: Travelers
I like them a lot, Amos. Maybe if you shared them with a wider audience, you might feel better about them, once you got feedback.
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Re: New Nation: Travelers
Only thing is this is again a freespawn nation if I put it in dom 3000 that will be the 3th (of total 7 then) with freespawn.. quite a diffent balance than the vanilla game.
I don't see why this nation couldn't have recruitables though I love the graphics and the general idea behind this nation but I've difficulty fitting it in dom 3000 directly. Why aren't the followers of Ka sacred btw? Seems like it might be a thing for them. |
Re: New Nation: Travelers
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I've finished the basic structure for my new mod- "Dreamers" (Theran empire EA), and have all of the summons sprites ready. I'll probably release it when I have the summons integrated and all the descriptions done. |
Re: New Nation: Travelers
Just wanted to say that I think this is a really cool mod! Also, I was wondering if this mod increases the chances for indies to have special commanders? I was just playing a game with this mod and CBM 1.5 and was finding troll kings, sorceresses, etc. in indy provs, with gems and items.
Also, does your dominion spread normally? It seems like it doesn't. |
Re: New Nation: Travelers
I'm sorry. I haven't touched this mod in a while. So, I have no idea how the fix of the "immortal bug" affected this nation.
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Re: New Nation: Travelers
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Re: New Nation: Travelers
Diseased immortal units used to die permanently. Most of the Traveler's immortal units are quite old.
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