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Re: Magic Path Booster Guide
re:tartarians
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Ex. the 3/2/2 male titan is indeed 100% 3x FAWESDNB 100% 2x FAWESDNB 100% 2x FAWESDNB and can lead to 3/2/2, 5/2, 4/3... or even 7 in any path but holy. Same goes for the other variable Tartarians (that is, not the guaranteed earth/air or earth/death ones). But yes, unless research is incredibly easy, it's a long road to diversify one's magic, and it requires both death and nature (for GoR, and probably Gift of Health. Granted, summon enough and you'll eventually get a strong non-feebleminded nature caster as a commander, but it might take a while). Quote:
A Vastness on the other hand... no equipment slots. http://forum.shrapnelgames.com/image...es/redface.gif |
Re: Magic Path Booster Guide
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There are 5 Arch Devils, one of which has S3. Again, random. 4 Heliophagus are: B4, or F4B3, or D4B3, or D3B3. |
Re: Magic Path Booster Guide
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-Bind Ice Devil gets you a W3 and doesn't cost Water gems. Thats a big deal if you are setting up a Water economy. -There are four Heliophagus. There is a B4, a B3D3, B3D4, and F4B3 (note that he can summon the Archdevils). -One of the six Ice Devils is a S2, and one of the Arch Devils is a S3. -Jade Mask is actually great for a Lamia Queen. With a lucky D4 pick on the Queeen you can go up to D6. Toss in a Skull Staff, a Ring of Wizardry, and a Ring of Sorcery and thats a D9 (D12 with the Dark Scepter instead of the Skull Staff, and D13 with the Robe of the Archmagi). -Treelords can cast Transformation and turn into creatures with slots. Its pretty random what you turn into, but it can happen. |
Re: Magic Path Booster Guide
Ok, I understand your point about the Ice Devil now. Although I find it unlikely that a player has 88 blood slaves but doesn't have 35 water gems, I will definitely add it for completeness.
The other stuff is very useful, especially the Jade Mask trick. I never would have thought of that one on my own. |
Re: Magic Path Booster Guide
A player might have that many slaves and that many gems. But they might need the water gems for something else - or want a new water mage who can also fight without spending 55 gems on a Sea King.
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Re: Magic Path Booster Guide
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Ether Gate yields an Ether Lord: base S3D2, and has one 100% chance of +1 A, S, D, or B Summon Spectre yields a Spectral Mage: base D1, and has two 100% chances at +1 W, E, S, or D Hidden in Snow COULD (NOT guaranteed) yield an Unfrozen Mage: base D1, and has two 50% chances at +1 D, three 50% chances at +1 W, and three 50% chances at +1 E Contact Lamia Queen yields a Lamia Queen: base D2N1, and has two 100% chances at +1 W, D, N, or B |
Re: Magic Path Booster Guide
All items should have construction level too.
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Re: Magic Path Booster Guide
I dont see the staff of elemental mastery (+1 to FWEA)
and the sword of many color (unique) +1 to all |
Re: Magic Path Booster Guide
Sword of Many Colors is elements +1, not all magic.
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Re: Magic Path Booster Guide
Ah, my bad. I should have checked first..
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