![]() |
Re: Nation guide: MA Atlantis
Quote:
SCs are overrated. I've killed so many tarts... That said, if you empower a single W mage to D1, Streams from Hades lets you turn that into W3D3 mages by spending *water gems*. Then you can search your provinces for death sites, and start bootstrapping up to tarts. Is it ideal? Hardly. But 50d is a small price to pay to get started. But really, you're a submarine, start sniping weak targets, make diplomatic agreements to secure your holdings and create new targets. You may never need to touch SCs. (But do have an idea of how to deal with them - you'll probably end up fighting someone's tarts or whatever. Of course, you have good thugs, and flambeaus only require fire gems =) ). |
Re: Nation guide: MA Atlantis
Atlantis is actually a pretty good example of another theme that I wanted to emphasize, that you have to play the nation with the grain so to speak. Too often people expend a whole lot of effort trying to do things like get SCs, or line up astral mages, or cover whatever is lacking on a nation's roster. Don't get me wrong, its always nice when you can add options to your arsenal, but you'll often do better playing to your strengths rather than spending your effort trying to shoehorn into something that's never gonna be more than a sideline. Fog warriors? Meet acid storm. SCs? Meet teleporting anti-thugs. Playing Atlantis late game is about confounding your opponent and leaving them to choose between only bad options as they contemplate trying to fight you in and out of the water. As I wrote in the original piece play them like a battleship and you're gonna be disappointed because there are heavier hitters out there, but if you play to your advantages you're not going to have a hard time hitting your opponent where he's weak.
|
Re: Nation guide: MA Atlantis
How do you make acid storm work without slaughtering your own side as well?
I tried a little to use it playing EA Atlantis. If I just sent in a sacrificial caster, he'd get killed before it could do enough damage and I didn't want to use it with a significant force of my own on the field, since they'd get destroyed by it too. |
Re: Nation guide: MA Atlantis
Quote:
|
All times are GMT -4. The time now is 04:40 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.