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-   -   Which Mod Nations are Ready for Prime Time? (http://forum.shrapnelgames.com/showthread.php?t=37518)

llamabeast February 2nd, 2008 01:02 PM

Re: Which Mod Nations are Ready for Prime Time?
 
Quote:

The Tombkings mod was very well done as well. Since it is quite different than the fantasy world is it derived from have you (llama) ever thought of completely separating it and making it almost wholly original? The way you talked it doesn't sound like it would be that hard...

Yeah, I did think about that quite a lot while I was working on it. Believe it or not, the main thing that stopped me was that I couldn't think of an alternative name for the place that sounded as cool as Nehekhara! Also the Ushabti and the Tomb Scorpion (Bone Scorpion in mine) are very Games Workshop, and not things I would have come up with myself (nor are they derived from Egyptian mythology so far as I can tell). So it's definitely not just a remake of the Warhammer nation, it has more differences than similarities - but at the same time I really can't claim it's wholly original.

Velusion February 3rd, 2008 01:54 AM

Re: Which Mod Nations are Ready for Prime Time?
 
Quote:

DrPraetorious said:
I think that was the consensus, yes. It was certainly my conclusion.

You can tell they're underpowered just by looking at the magic, actually. Mid-era nations generally have pretty robust (cheap and/or diverse and/or just plain powerful, often two or more of those) magic, and the MA Hoburgs have weak magic and unimpressive (although not terrible) military units.

Why didn't the creator give them a bit more power then?

Velusion February 3rd, 2008 01:59 AM

Re: Which Mod Nations are Ready for Prime Time?
 
Quote:

llamabeast said:
Quote:

The Tombkings mod was very well done as well. Since it is quite different than the fantasy world is it derived from have you (llama) ever thought of completely separating it and making it almost wholly original? The way you talked it doesn't sound like it would be that hard...

Yeah, I did think about that quite a lot while I was working on it. Believe it or not, the main thing that stopped me was that I couldn't think of an alternative name for the place that sounded as cool as Nehekhara! Also the Ushabti and the Tomb Scorpion (Bone Scorpion in mine) are very Games Workshop, and not things I would have come up with myself (nor are they derived from Egyptian mythology so far as I can tell). So it's definitely not just a remake of the Warhammer nation, it has more differences than similarities - but at the same time I really can't claim it's wholly original.

I think you sell yourself short! Good names can be thought of - and being "inspired" by another work is not the same as being derivative. Sounds like it would just take a few tweaks to go from imitating to "inspired by" in the Tomb Kings case. http://forum.shrapnelgames.com/images/smilies/happy.gif


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